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Pedrotski
September 5, 2023
85 MIN READ
The console in CS2 is a powerful tool that allows players to input specific cs2 commands to modify their in-game experience. Whether you're looking to improve your frames per second (fps), customize your crosshair settings, or even fly around the map, the console has got you covered. Our team at GhostCap has put together this updated list of commands, sourced from our Github repository. The list is constantly updated to ensure it remains accurate and up-to-date. Check out the repository here: https://github.com/ghostcap-gaming/Counter-Strike-2-Command-List Imagine being in a heated match, and you notice some stuttering. Simply use the console commands called To start using console commands in CS2, you first need to enable the developer console. You can either watch the video above or follow the instructions below. You can then open the console at any time using the tilde ~ key. To enable sv_cheats on the server, set it to 1. However, be aware that clients will receive a notification stating, "[Server] Cheats cannot be enabled on this server," unless they start the game using the -dev option. When launching the game with the -dev option, clients will see the message "[Developer] SetConVar: sv_cheats = "true"," allowing the server to enable cheats like the "give" command. Despite this, the client-side will still display sv_cheats as being set to 0. Below, you'll find the full list of Counter-Strike 2 commands. However, we recommend using the search function above to quickly find the specific commands you need. Nothing found, please try another term Commands in Counter-Strike 2 are text-based instructions that players, server administrators, or developers can input into the game's console to execute various actions, modify settings, or access different features. These commands can help fine-tune the gameplay experience, configure the server, or assist in debugging and testing game elements. Commands can be categorized into several types, including: Note that using cheat commands on public servers is usually not allowed and can lead to being banned or penalized. Always use them responsibly and with the consent of other players, preferably in private matches or when testing the game's mechanics. The beauty of console commands in CS2 lies in the customization they offer. Want a different crosshair? Use the crosshair settings commands. Need to remove all fps restrictions for a smoother experience? There's a command for that. Want to restart the game quickly? Just input the right command. For those looking to dive deeper into the world of cs2 console commands, check out our guide on GhostCap, where we've compiled a comprehensive console command list for Counter-Strike 2. Whether you're a newbie or a seasoned player, there's always something new to learn. The developer’s console in Counter-Strike 2 is an invaluable tool for players looking to enhance their gameplay experience. From adjusting fps to customizing in-game elements, the range of possibilities is vast. So, the next time you're in a CS2 match, remember that the power of the console is just a keystroke away.Why Use Console Commands in CS2?
cq_netgraph 1
and cl_showfps 1
to give you a heads-up display of information about your live fps, making it easier to diagnose issues. Or perhaps you're in a practice session, and you want to use cs2 practice commands to set up specific scenarios. The console is your best friend.How to Enable and Use the Console Commands
Settings
Game Tab
Enable Developer Console (~)
"Counter-Strike 2 Commands Search
ent_ungrab cmd sv, cheat un-grabs all objects ent_vcollide_wireframe cmd sv, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments ent_viewoffset cmd sv, cheat Displays the eye position for the given entity(ies) in red. Arguments entity_log_load_unserialize 0 sv, cl, rep, cheat Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client entity_lump_list cmd List all known entity lumps entity_lump_spew cmd Dump the contents of an entity lump entityreport cmd sv Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. entitysummary cmd sv Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. ents cmd sv List server entities, sorted by spawn group escape cmd clientcmd_can_execute Escape key pressed. exec cmd norecord Execute a cfg file exec_async cmd cheat, norecord Execute a cfg file over time execifexists cmd norecord Execute a cfg file if file exists execute_command_every_frame 0 cheat explode cmd sv, cheat Kills the player with explosive damage explodevector cmd sv, cheat Kills a player applying an explosive force. Usage fadein cmd sv, cheat fadein {time r g b} fadeout cmd sv, cheat fadeout {time r g b} ff_damage_bullet_penetration 0 sv, cl, rep, release If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player ff_damage_decoy_explosion false sv, cl, rep, release Enables or disables team damage from decoy detonation ff_damage_reduction_bullets 0.33 sv, cl, rep, release How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade 0.85 sv, cl, rep, release How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_grenade_self 1 sv, cl, rep, release How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) ff_damage_reduction_other 0.4 sv, cl, rep, release How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) find cmd Find concommands with the specified string in their name/help text. findflags cmd Find concommands by flags. firetarget cmd sv, cheat firstperson cmd cl, execute_per_tick Switch to firstperson camera. fish_debug false cl, cheat Show debug info for fish fish_dormant false sv, rep, cheat Turns off interactive fish behavior. Fish become immobile and unresponsive. fog_color -1.000000 -1.000000 -1.000000 cl, cheat fog_colorskybox -1.000000 -1.000000 -1.000000 cl, cheat fog_enable true cl, cheat Enable fog fog_enableskybox true cl, cheat fog_end -1 cl, cheat fog_endskybox -1 cl, cheat fog_hdrcolorscale -1 cl, cheat fog_hdrcolorscaleskybox -1 cl, cheat fog_maxdensity -1 cl, cheat fog_maxdensityskybox -1 cl, cheat fog_override 0 cl, cheat Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_override_color cmd cheat Sets the fog color override fog_override_enable false cheat Use fog_override convars instead of world fog data fog_override_end 3500 cheat fog_override_exponent 2 cheat fog_override_max_density 0.4 cheat fog_override_start 1000 cheat fog_start -1 cl, cheat fog_startskybox -1 cl, cheat fov_cs_debug 0 cl, cheat Sets the view fov if cheats are on. fov_desired 75 cl, a, user Sets the base field-of-view. fp_trace cmd Toggle field path tracing to file fps_max 0 a, release Frame rate limiter. 0=no limit. Does not apply to dedicated server. fps_max_tools 120 a Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit. fps_max_ui 120 a Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server. fs_clear_open_duplicate_times cmd Clear the list of files that have been opened. fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. fs_report_sync_opens 0 release 0 fs_spew_readfieldlist cmd cheat index func_break_max_pieces 15 sv, a, rep g_debug_angularsensor false sv, cheat g_debug_constraint_sounds false sv, cheat Enable debug printing about constraint sounds. g_debug_ragdoll_visualize false cl, cheat game_alias cmd release Set the configuration of game type and mode based on game alias like 'deathmatch'. game_mode 1 sv, cl, rep, release The current game mode (based on game type). See GameModes.txt. game_type 0 sv, cl, rep, release The current game type. See GameModes.txt. gameinstructor_dump_open_lessons cmd cl, cheat Gives a list of all currently open lessons. gameinstructor_dump_run_lesson_counts cmd cl, cheat Gives a list of lessons that been completed or shown gameinstructor_enable true cl, a, release Display in game lessons that teach new players. gameinstructor_find_errors false cl, cheat Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons cmd cl Shuts down all open lessons and reloads them from the script file. gameinstructor_teach_lesson cmd cl Force a specific lesson to be triggered gameinstructor_verbose 0 cl, cheat Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson 0 cl, cheat Display more verbose information for lessons have this name. gameui_activate cmd Shows the game UI gameui_allowescape cmd Escape key allowed to hide game UI gameui_allowescapetoshow cmd Escape key allowed to show game UI gameui_hide cmd Hides the game UI gameui_preventescape cmd Escape key doesn't hide game UI gameui_preventescapetoshow cmd Escape key doesn't show game UI getpos cmd cl dump position and angles to the console getpos_exact cmd cl dump origin and angles to the console give cmd sv, vconsole_fuzzy Give item to player. Arguments givecurrentammo cmd sv, cheat Give a supply of ammo for current weapon.. gl_clear_gray false cl, cheat Clear the back buffer to gray every frame. gl_clear_randomcolor false cl, cheat Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set cmd sv, cheat global_set glow_outline_width 6 cl, cheat Width of glow outline effect in screen space. glow_use_tolerance 0.85 cl, rep, cheat god cmd sv, cheat Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable. gotv_theater_container 0 cl, release Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches grep cmd grep line for pattern, print out matching lines only groups cmd sv Show status of all spawn groups. handforce_inner 1 sv, cl, rep, cheat handforce_outer 8 sv, cl, rep, cheat handforce_scale 1.5 sv, cl, rep, cheat headforce_inner 8 sv, cl, rep, cheat headforce_outer 16 sv, cl, rep, cheat headforce_strength 10 sv, cl, rep, cheat healthshot_allow_use_at_full true sv, cl, rep, release healthshot_health 50 sv, cl, rep, release healthshot_healthboost_damage_multiplier 1 sv, rep, release healthshot_healthboost_speed_multiplier 1 sv, cl, rep, release healthshot_healthboost_time 0 sv, cl, rep, release help cmd Find help about a convar/concommand. hideconsole cmd norecord Hide the console. hidehud 0 cl, cheat bitmask hideoverviewmap cmd cl Hides the overview map hideradar cmd cl Hides HUD radar hint_panel_fadein 0.3 sv, cl, rep, cheat hint_panel_fadeout 0.3 sv, cl, rep, cheat hmd_anchor_rotate cmd cl host_framerate 0 release Set to lock per-frame time elapse. host_timescale 1 rep, cheat Prescale the clock by this amount. host_timescale_dec cmd cheat Decrement the timescale by one step host_timescale_inc cmd cheat Increment the timescale by one step host_workshop_collection cmd sv Host a workshop map collection as a mapgroup host_workshop_map cmd sv Get the latest version of the map and host it on this server. host_writeconfig cmd Saves out the user config values. hostage_debug 0 sv, cheat Show hostage AI debug information hostage_is_silent false sv, cheat When set, the hostage won't play any code driven response rules lines hostfile host.txt sv, release The HOST file to load. hostip -1062731516 release Host game server ip hostname star @STR release Hostname for server. hostname_in_client_status false release Show server hostname in client status. hostport 27015 release Host game server port hud_fastswitch 0 cl, a hud_reloadscheme cmd cl Reloads hud layout and animation scripts. hud_scaling 1 cl, a Scales hud elements hud_showtargetid true cl, a, per_user Enables display of target names hurtme cmd sv, cheat Hurts the player. Arguments ic cmd cl interp entity count ik_debug_chain_to_filter_by 0 sv, cl, rep, cheat ik_debug_fabrik_backwards_iteration_toggle cmd ik_debug_fabrik_forwards_iteration_toggle cmd ik_enable true cheat Enable IK. ik_hinge_debug_bone_index -1 sv, cl, rep, cheat ime_hkl_info cmd norecord Spew IME HKL info. ime_info cmd norecord Spew IME info. ime_supported_info cmd norecord Spew IME Supported info. imgui_set_selection cmd sv, cheat Sets ImGui selection imgui_set_status_text cmd sv, cheat Sets ImGui header status text impulse cmd cl Triggers impulse command incrementvar cmd norecord Increment specified convar value. inferno_child_spawn_interval_multiplier 0.1 sv, cheat Amount spawn interval increases for each child inferno_child_spawn_max_depth 4 sv, rep, release inferno_damage 40 sv, cheat Damage per second inferno_debug false sv, cheat inferno_dlight_spacing 200 cl, cheat Inferno dlights are at least this far apart inferno_flame_lifetime 7 sv, rep, release Average lifetime of each flame in seconds inferno_flame_spacing 42 sv, cheat Minimum distance between separate flame spawns inferno_forward_reduction_factor 0.9 sv, cheat inferno_friendly_fire_duration 6 sv, cheat For this long, FF is credited back to the thrower. inferno_initial_spawn_interval 0.02 sv, cheat Time between spawning flames for first fire inferno_max_child_spawn_interval 0.5 sv, cheat Largest time interval for child flame spawning inferno_max_flames 16 sv, rep, release Maximum number of flames that can be created inferno_max_range inferno_per_flame_spawn_duration 3 sv, cheat Duration each new flame will attempt to spawn new flames inferno_scorch_decals false sv, cheat inferno_smoke_volume_density 0.1 sv, cheat inferno_spawn_angle 45 sv, cheat Angular change from parent inferno_surface_offset 20 sv, cheat inferno_velocity_decay_factor 0.2 sv, cheat inferno_velocity_factor 0.003 sv, cheat inferno_velocity_normal_factor 0 sv, cheat input_button_code_is_scan_code true a Bind keys based on keyboard position instead of key name input_filter_relative_analog_inputs false cl, a input_forceuser -1 cheat Force user input to this split screen player. instant_replay_goto_tick cmd Goto a direct timestamp of the replay instant_replay_goto_tick_relative cmd Goto a direct timestamp of the replay instant_replay_live cmd If in replay, jumps back to live instant_replay_pause cmd Pauses instant replay. instant_replay_resume cmd Resumes instant replay. instant_replay_skip cmd Number of seconds to skip back to instant replay from current position instant_replay_skip_live cmd Number of seconds to skip back to instant replay from live instant_replay_timescale cmd Sets instant replay speed. instant_replay_togglepause cmd Toggles instant replay. invnext cmd cl, server_can_execute invnextselect cmd cl, server_can_execute invprev cmd cl, server_can_execute invprevselect cmd cl, server_can_execute ip 0 release Overrides IP for multihomed hosts iv_debug cmd cl Spew interpolated var info for entity. iv_debugbone 0 release Debug bone name for interpolation spew of CAnimationState. iv_interp cmd cl Spew interpolated var info for entity. iv_off cmd cl Turn off all interpolation variable spew. iv_on cmd cl Spew both interpolated var debug info and history for entity. joy_advanced false cl, a joy_advaxisr 0 cl, a joy_advaxisu 0 cl, a joy_advaxisv 0 cl, a joy_advaxisx 0 cl, a joy_advaxisy 0 cl, a joy_advaxisz 0 cl, a joy_axisbutton_threshold 0.3 a Analog axis range before a button press is registered. joy_axisr_deadzone 0.15 a, per_user joy_axisr_relative false a, per_user joy_axisu_deadzone 0.15 a, per_user joy_axisu_relative false a, per_user joy_axisv_deadzone 0.15 a, per_user joy_axisv_relative false a, per_user joy_axisx_deadzone 0.15 a, per_user joy_axisx_relative false a, per_user joy_axisy_deadzone 0.15 a, per_user joy_axisy_relative false a, per_user joy_axisz_deadzone 0.15 a, per_user joy_axisz_relative false a, per_user joy_circle_correct_mode 1 cl, a, per_user joy_circle_correct_mode_vehicle 2 cl, a, per_user joy_display_input joy_forward_sensitivity 1 cl, a, per_user joy_movement_stick false cl, a, per_user Which stick controls movement (0 is left stick) joy_name joystick cl, a joy_pitch_sensitivity 3 cl, a, per_user joy_pitchsensitivity 1 cl, a, per_user joy_response_look 0 cl, a, per_user joy_response_move 9 cl, a, per_user joy_side_sensitivity 1 cl, a, per_user joy_sidesensitivity 1 cl, a joy_wingmanwarrior_centerhack false a Wingman warrior centering hack. joy_wingmanwarrior_turnhack false a Wingman warrior hack related to turn axes. joy_yaw_sensitivity 3 cl, a, per_user joy_yawsensitivity -1 cl, a, per_user joystick false cl, a True if the joystick is enabled, false otherwise. jpeg_screenshot cmd Take a jpeg screenshot key_findbinding cmd Find key bound to specified command string. key_listboundkeys cmd List bound keys with bindings. key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting. kick cmd norecord Kick a player by name. kickid cmd norecord Kick a player by userid or uniqueid, with a message. kickid_hltv cmd norecord Kick a player by userid or uniqueid, with a message. kill cmd sv, cheat Kills the player with generic damage killvector cmd sv, cheat Kills a player applying force. Usage labelled_debug_helper_arc_segments 20 sv, cl, rep, cheat labelled_debug_helper_enabled true sv, cl, rep, cheat labelled_debug_helper_scale 1 sv, cl, rep, cheat labelled_debug_helper_show_position false sv, cl, rep, cheat labelled_debug_helper_show_text true sv, cl, rep, cheat labelled_debug_helper_skeleton_show_bone_names true sv, cl, rep, cheat lastinv cmd cl, server_can_execute launch_warmup_map cmd cl, norecord, clientcmd_can_execute Launches warmup map lb_shadow_map_culling true cheat lb_show_light_fog_clipmap_cb_cost false cheat Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost lightquery_debug_direct_lighting true sv, cl, rep, cheat lightquery_debug_indirect_lighting true sv, cl, rep, cheat lightquery_debug_indirect_lighting_fast 0 sv, cl, rep, cheat 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling listdemo cmd List demo file contents. listid cmd Lists banned users. listip cmd List IP addresses on the ban list. listissues cmd sv List all the issues that can be voted on. listRecentNPCSpeech cmd sv, norecord Displays a list of the last 5 lines of speech from NPCs. load cmd norecord, vconsole_fuzzy Usage lobby_default_privacy_bits2 0 cl, a, release Lobby default permissions (0 localization_quest_item_string_printout cmd cl localization_quest_item_string_printout lockMoveControllerRet false cl, a log cmd Enables logging to file, console, and udp < on log_color cmd norecord Set the color of a logging channel. log_dumpchannels cmd norecord Dumps information about all logging channels. log_flags cmd norecord Set the flags on a logging channel. log_level cmd norecord Set the spew level of a logging channel. log_verbosity cmd norecord Set the verbosity of a logging channel. logic_npc_counter_debug false sv, rep, cheat +lookatweapon cmd cl loop_dump cmd Print the listeners of the current loop mode lrucache_flush cmd Flushes the specified cache lrucache_reset_stats cmd Resets stats for the specified CUtlLRUCaches (or all if none specified) lrucache_set_size cmd Sets the specified cache to the specified size lrucache_stats cmd Spews information about all CUtlLRUCaches lua_report_memory cmd m_pitch 0.022 cl, a, per_user Mouse pitch factor. m_yaw 0.022 cl, a, per_user Mouse yaw factor. map cmd vconsole_fuzzy, vconsole_set_focus map map_enable_background_maps cmd cl, cheat Enables/disables portrait background maps map_setbombradius cmd sv, cheat Sets the bomb radius for the map. map_showbombradius cmd sv, cheat Shows bomb radius from the center of each bomb site and planted bomb. map_showspawnpoints cmd sv Shows player spawn points (red=invalid). Optionally pass in the duration. mapgroup cmd sv, norecord Specify a map group mapoverview_allow_client_draw false cl, release Allow a client to draw on the map overview mapoverview_icon_scale 1 cl, a, release Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. maps cmd Displays list of maps. markup_group_ent_bbox cmd sv, cheat markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group markup_group_ent_text cmd sv, cheat markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group markup_group_spew cmd sv, cheat Spew all current markup groups and their members mat_clearshadercache cmd Clears the shader cache used for dynamic shader compile. mat_colcorrection_forceentitiesclientside false cl, cheat Forces color correction entities to be updated on the client mat_disable_dynamic_shader_compile cmd Reloads all shaders from vcs files until the next time mat_reloadshaders is called mat_disable_normal_mapping false cl, cheat mat_fullbright 0 cheat mat_lpv_luxels false cheat mat_luxels false cheat mat_max_lighting_complexity 8 cheat mat_overdraw 0 cheat Visualize overdraw mat_overdraw_color 0.075000 0.150000 0.300000 cheat mat_print_dead_materials cmd Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. mat_print_error_materials cmd Print loaded materials that are using the error shader or material. mat_print_expensive_materials cmd Print materials sorted by cost heuristic mat_print_material_info cmd Print info about a specific material mat_print_materials cmd Print loaded materials. Takes an optional substring as an argument. mat_print_materials_last_frame cmd Print materials used last frame mat_print_materials_unused cmd Print materials that have never been used mat_print_modes cmd Print supported rendering modes. mat_print_shader_info cmd Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. mat_print_shader_quality cmd Print current shader quality setting mat_print_shaders cmd Print loaded shaders. Takes a substring as an argument. mat_print_textures cmd Print loaded textures in alphabetical order. Takes an optional substring as an argument. mat_print_textures_size cmd Print loaded textures in ascending size order. Takes an optional substring as an argument. mat_print_textures_size_in_memory cmd Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument. mat_reinitmaterials cmd Reinitializes all loaded materials, reloading their shaders. mat_reloadmaterials cmd Reloads all materials. Takes an optional substring as an argument. mat_reloadshaders cmd Reloads all shaders. Takes optional substrings of shader names to recompile as arguments. mat_reset_material_costs cmd Reset material cost heuristic mat_set_shader_quality cmd Force shader quality setting (valid values are 0 or 1) mat_shading_complexity false cheat Visualize shading complexity mat_shading_complexity_color 1.000000 0.500000 0.250000 cheat mat_shading_complexity_max_instruction_count 1024 cheat mat_shading_complexity_max_register_count 128 cheat mat_tonemap_bloom_scale -1 cheat mat_tonemap_bloom_start_value -1 cheat mat_tonemap_csgo_bloom_scale -1 cheat mat_tonemap_csgo_bloom_start_value -1 cheat mat_tonemap_csgo_force_accelerate_exposure_down -1 cheat mat_tonemap_csgo_force_average_lum_min -1 cheat Override. Old default was 3.0 mat_tonemap_csgo_force_max -1 cheat mat_tonemap_csgo_force_min -1 cheat mat_tonemap_csgo_force_percent_bright_pixels -1 cheat Override. Old value was 1.0 mat_tonemap_csgo_force_percent_target -1 cheat Override. Old default was 45. mat_tonemap_csgo_force_rate -1 cheat mat_tonemap_csgo_force_scale 0 cheat mat_tonemap_csgo_force_use_alpha -1 cheat mat_tonemap_csgo_uncap_exposure false cheat mat_tonemap_force_accelerate_exposure_down -1 cheat mat_tonemap_force_average_lum_min -1 cheat Override. Old default was 3.0 mat_tonemap_force_log_lum_max -1 cheat mat_tonemap_force_log_lum_min -1 cheat mat_tonemap_force_max -1 cheat mat_tonemap_force_min -1 cheat mat_tonemap_force_percent_bright_pixels -1 cheat Override. Old value was 1.0 mat_tonemap_force_percent_target -1 cheat Override. Old default was 45. mat_tonemap_force_rate -1 cheat mat_tonemap_force_scale 0 cheat mat_tonemap_force_use_alpha -1 cheat mat_tonemap_uncap_exposure 0 cheat mat_wireframe 0 cheat 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe mem_compact cmd Compacts the heap mem_dump cmd Dump memory stats to text file or . mem_test cmd memory cmd Print memory stats. menuselect cmd cl, clientcmd_can_execute menuselect mesh_calculate_curvature_smooth_invert false sv, cl, rep, cheat mesh_calculate_curvature_smooth_pass_count 3 sv, cl, rep, cheat mesh_calculate_curvature_smooth_weight 1 sv, cl, rep, cheat mm_csgo_community_search_players_min 3 a, release When performing CSGO community matchmaking look for servers with at least so many human players mm_datacenter_debugprint cmd Shows information retrieved from data center mm_debugprint cmd Show debug information about current matchmaking session mm_dedicated_force_servers 0 release Comma delimited list of ip mm_dedicated_search_maxping 150 a Longest preferred ping to dedicated servers for games mm_queue_show_stats cmd cl, clientcmd_can_execute Display global server stats mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 a, release Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_session_search_qos_timeout 15 release mm_session_sys_kick_ban_duration 180 release mm_session_sys_pkey 0 release mobile_fps_increase_during_charging false a MOBILE_FPS_CONTROL mobile_fps_increase_during_touch true a MOBILE_FPS_CONTROL mobile_fps_limit 30 a MOBILE_FPS_CONTROL model_default_preview_sequence_name 0 sv, cl, a, rep model_dump_convert_info cmd sv, cl, linked Print model load-time conversion info molotov_throw_detonate_time 2 sv, cl, rep, release motdfile motd.txt sv, release The MOTD file to load. mouse_inverty false cl, a movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_afterroundmoney 0 sv, cl, rep, release amount of money awared to every player after each round mp_anyone_can_pickup_c4 false sv, cl, rep, release If set, everyone can pick up the c4, not just Ts. mp_autokick true sv, rep, release Kick idle/team-killing/team-damaging players mp_autoteambalance true sv, nf, release mp_backup_restore_list_files cmd sv, release Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed mp_backup_restore_load_autopause true sv, release Whether to automatically pause the match after restoring round data from backup mp_backup_restore_load_file cmd sv, release Loads player cash, KDA, scores and team scores; resets to the next round after the backup mp_backup_round_auto true sv, release If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk mp_backup_round_file backup sv, release If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt mp_backup_round_file_last backup_round00.txt sv, release Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. mp_backup_round_file_pattern %prefix%_round%round%.txt sv, release If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1%%team2%_%map%round%round%score%score1%%score2%.txt' mp_bot_ai_bt 0 sv, release Use the specified behavior tree file to drive the bot behavior. mp_bot_ai_bt_clear_cache cmd sv, release Clears the cache for behavior tree files. mp_buy_allow_grenades true sv, cl, rep, release Whether players can purchase grenades from the buy menu or not. mp_buy_allow_guns 255 sv, cl, rep, release Whether players can purchase guns mp_buy_anywhere 0 sv, cl, nf, rep, release When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_buy_during_immunity 0 sv, cl, nf, rep, release When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_buytime 20 sv, cl, rep, release How many seconds after round start players can buy items for. mp_c4_cannot_be_defused false sv, cl, rep, release If set, the planted c4 cannot be defused. mp_c4timer 40 sv, cl, nf, rep, release how long from when the C4 is armed until it blows mp_competitive_endofmatch_extra_time 15 sv, release After a competitive match finishes rematch voting extra time is given for rankings. mp_consecutive_loss_aversion 1 sv, rep, release How loss streak is affected with round win mp_consecutive_loss_max 4 sv, rep, release mp_coop_force_join_ct false sv, cl, rep, release If set, real players will auto join CT on join. mp_coopmission_bot_difficulty_offset 0 sv, rep, release The difficulty offset modifier for bots during coop missions. mp_coopmission_mission_number 0 sv, cl, rep, release Which mission the map should run after it loads. mp_coopterrorhunt_kill_add_time 10 sv, cl, rep, release The number of seconds added to the clock when players get a kill. mp_coopterrorhunt_num_enemies 20 sv, cl, rep, release The number of enemies CTs have to hunt and kill. mp_ct_default_grenades 0 sv, cl, rep, release The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this mp_ct_default_melee weapon_knife sv, cl, rep, release The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this mp_ct_default_primary 0 sv, cl, rep, release The default primary (rifle) weapon that the CTs will spawn with mp_ct_default_secondary weapon_hkp2000 sv, cl, rep, release The default secondary (pistol) weapon that the CTs will spawn with mp_damage_headshot_only false sv, rep, release Determines whether non-headshot hits do any damage. mp_damage_scale_ct_body 1 sv, rep, release Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_ct_head 1 sv, rep, release Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. mp_damage_scale_t_body 1 sv, rep, release Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) mp_damage_scale_t_head 1 sv, rep, release Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. mp_damage_vampiric_amount 0 sv, rep, release If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. mp_death_drop_breachcharge true sv, cl, rep, release Drop breachcharge on player death mp_death_drop_c4 true sv, cl, rep, release Whether c4 is droppable mp_death_drop_defuser true sv, cl, rep, release Drop defuser on player death mp_death_drop_grenade 2 sv, cl, rep, release Which grenade to drop on player death mp_death_drop_gun 1 sv, cl, rep, release Which gun to drop on player death mp_death_drop_healthshot true sv, cl, rep, release Drop healthshot on player death mp_death_drop_taser true sv, cl, rep, release Drop taser on player death mp_deathcam_skippable true sv, rep, release Determines whether a player can early-out of the deathcam. mp_debug_timeouts cmd sv Prints time outs to the console for debugging mp_default_team_winner_no_objective -1 sv, cl, rep, release If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. mp_defuser_allocation 0 sv, cl, rep, release How to allocate defusers to CTs at start or round mp_disable_autokick cmd sv Prevents a userid from being auto-kicked mp_disconnect_kills_bots false sv, release When a bot disconnects, kill them first. Requires mp_disconnect_kills_players. mp_disconnect_kills_players true sv, release When a player disconnects, kill them first (triggering item drops, stats, etc.) mp_display_kill_assists true sv, cl, rep, release Whether to display and score player assists mp_dm_bonus_length_max 30 sv, rep, release Maximum time the bonus time will last (in seconds) mp_dm_bonus_length_min 30 sv, rep, release Minimum time the bonus time will last (in seconds) mp_dm_bonus_percent 50 sv, cl, rep, release Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. mp_dm_bonus_respawn false sv, cl, rep, release When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly mp_dm_bonusweapon_dogtags 0 sv, cl, rep, release Additional dogtags to drop when making a kill with the bonus weapon mp_dm_dogtag_score 0 sv, cl, rep, release Points to award for picking up a dogtag in deathmatch. mp_dm_kill_base_score 10 sv, cl, rep, release Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. mp_dm_teammode 0 sv, cl, rep, release In deathmatch, enables team DM visuals & scoring (0 mp_dm_teammode_bonus_score 1 sv, cl, rep, release Team deathmatch victory points to award for kill with bonus weapon mp_dm_teammode_dogtag_score 0 sv, cl, rep, release Team deathmatch victory points to award for collecting enemy dogtags mp_dm_teammode_kill_score 1 sv, cl, rep, release Team deathmatch victory points to award for enemy kill mp_dm_time_between_bonus_max 40 sv, rep, release Maximum time a bonus time will start after the round start or after the last bonus (in seconds) mp_dm_time_between_bonus_min 30 sv, rep, release Minimum time a bonus time will start after the round start or after the last bonus (in seconds) mp_dogtag_despawn_on_killer_death true sv, rep, release Whether dogtags should despawn when their killer dies mp_dogtag_despawn_time 120 sv, rep, release How many seconds dogtags should stay around before despawning automatically (0 = infinite) mp_dogtag_pickup_rule 0 sv, rep, release Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone) mp_dronegun_stop false sv, cl, rep, release if non-zero, stops AI on all droneguns. mp_drop_grenade_enable true sv, release Allows players to drop grenades. mp_drop_knife_enable false sv, release Allows players to drop knives. mp_dump_timers cmd sv Prints round timers to the console for debugging mp_economy_reset_rounds 0 sv, cl, rep, release Reset all player money every N rounds (0 for never) mp_endmatch_votenextleveltime 20 sv, release If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. mp_endmatch_votenextmap true sv, cl, rep, release Whether or not players vote for the next map at the end of the match when the final scoreboard comes up mp_endmatch_votenextmap_keepcurrent true sv, cl, rep, release If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options. mp_endmatch_votenextmap_wargames_modes armsrace sv, release Modes available for endmatch voting during War Games. Separate names with spaces. mp_endmatch_votenextmap_wargames_nummaps 3 sv, release Maximum number of maps to include in endmatch voting during War Games mp_endmatch_votenextmap_wargames_nummodes 1 sv, release Maximum number of other War Games to include in endmatch voting during War Games mp_endwarmup_player_count 0 sv, cl, rep, release Number of players required to be connected to end warmup early. 0 to require maximum players for mode. mp_equipment_reset_rounds 0 sv, cl, rep, release Reset all player equipment every N rounds (0 for never) mp_fists_replace_melee true sv, release If enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable mp_footsteps_serverside true sv, release Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server. mp_force_pick_time 15 sv, cl, rep, release The amount of time a player has on the team screen to make a selection before being auto-teamed mp_forcecamera 1 sv, cl, rep, release Restricts spectator modes for dead players mp_fraglimit 0 sv, nf, release mp_free_armor 0 sv, cl, rep, release Determines whether kevlar (1+) and/or helmet (2+) are given automatically. mp_freezetime 15 sv, nf, rep, release how many seconds to keep players frozen when the round starts mp_friendlyfire true sv, cl, nf, rep, release Allows team members to injure other members of their team mp_ggprogressive_healthshot_killcount 3 sv, cl, rep, release Grant healthshots in arms race after n kills mp_ggprogressive_random_weapon_kills_needed 2 sv, cl, rep, release If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon mp_ggprogressive_round_restart_delay 15 sv, cl, rep, release Number of seconds to delay before restarting a round after a win in gungame progessive mp_ggprogressive_use_random_weapons true sv, cl, rep, release If set, selects random weapons from set categories for the progression order mp_ggtr_always_upgrade false sv, cl, rep, release Award this many upgrade points every round in demolition mode mp_ggtr_bomb_defuse_bonus 1 sv, cl, rep, release Number of bonus upgrades to award the CTs when they defuse a gun game bomb mp_ggtr_bomb_detonation_bonus 1 sv, cl, rep, release Number of bonus upgrades to award the Ts when they detonate a gun game bomb mp_ggtr_bomb_pts_for_flash 4 sv, cl, rep, release Kill points required in a round to get a bonus flash grenade mp_ggtr_bomb_pts_for_he 3 sv, cl, rep, release Kill points required in a round to get a bonus HE grenade mp_ggtr_bomb_pts_for_molotov 5 sv, cl, rep, release Kill points required in a round to get a bonus molotov co*cktail mp_ggtr_bomb_pts_for_upgrade 2 sv, cl, rep, release Kill points required to upgrade a player's weapon mp_ggtr_bomb_respawn_delay 0 sv, cl, rep, release Number of seconds to delay before making the bomb available to a respawner in gun game mp_ggtr_end_round_kill_bonus 1 sv, cl, rep, release Number of bonus points awarded in Demolition Mode when knife kill ends round mp_ggtr_last_weapon_kill_ends_half false sv, cl, rep, release End the half and give a team round point when a player makes a kill using the final weapon mp_ggtr_num_rounds_autoprogress 3 sv, cl, rep, release Upgrade the player's weapon after this number of rounds without upgrading mp_give_player_c4 true sv, cl, rep, release Whether this map should spawn a c4 bomb for a player or not. mp_global_damage_per_second 0 sv, rep, release If above 0, deal non-lethal damage to players over time. mp_guardian_add_bounds_pt cmd sv mp_guardian_add_bounds_pt mp_guardian_add_player_spawn_pt cmd sv mp_guardian_add_player_spawn_pt mp_guardian_ai_bt_difficulty_adjust_wave_interval 1 sv, rep, release Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees. mp_guardian_ai_bt_difficulty_cap_beginning_round 2 sv, rep, release Starting this round a difficulty cap will be applied to the bots. mp_guardian_ai_bt_difficulty_initial_value 2 sv, rep, release Starting difficulty level for the gardian bots. mp_guardian_ai_bt_difficulty_max_next_level_bots 3 sv, rep, release How many bots to increase difficulty per wave - this many easier bots will get harder. mp_guardian_bomb_plant_add_bounds_pt cmd sv mp_guardian_bomb_plant_add_bounds_pt mp_guardian_bomb_plant_clear_all_bounds cmd sv mp_guardian_bomb_plant_clear_all_bounds mp_guardian_bomb_plant_custom_x_mark_location 0 sv, cl, rep, release x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries. mp_guardian_bomb_plant_emit_bounds_config cmd sv mp_guardian_bomb_plant_emit_bounds_config mp_guardian_bomb_plant_new_bounds cmd sv mp_guardian_bomb_plant_new_bounds mp_guardian_bot_money_per_wave 800 sv, rep, release The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave. mp_guardian_clear_all_bounds cmd sv mp_guardian_clear_all_bounds mp_guardian_clear_all_player_spawns cmd sv mp_guardian_clear_all_player_spawns mp_guardian_emit_bounds_config cmd sv mp_guardian_emit_bounds_config mp_guardian_force_collect_hostages_timeout 50 sv, release Force bots to collect hostages after this amount of time if no enemy has been seen. mp_guardian_give_random_grenades_to_bots true sv, release If set guardian bots will be given grenades at the beginning of the wave. mp_guardian_loc_string_hud #guardian_mission_type_kills sv, cl, rep, release Loc string token to use on hud for this mission, otherwise default to kills with weapon. mp_guardian_loc_weapon 0 sv, cl, rep, release Override to weapon dialog var applied to UI mp_guardian_new_bounds cmd sv mp_guardian_new_bounds mp_guardian_player_dist_max 2000 sv, rep, release The maximum distance a player is allowed to get from the bombsite before they're killed. mp_guardian_player_dist_min 1300 sv, rep, release The distance at which we start to warn a player when they are too far from the guarded bombsite. mp_guardian_shoot_point cmd sv mp_guardian_shoot_point mp_guardian_special_kills_needed 10 sv, rep, release The number of kills needed with a specific weapon. mp_guardian_special_weapon_needed awp sv, rep, release The weapon that needs to be used to increment the kills needed to complete the mission. mp_guardian_target_site -1 sv, release If set to the index of a bombsite, will cause random spawns to be only created near that site. mp_halftime true sv, cl, rep, release Determines whether the match switches sides in a halftime event. mp_halftime_duration 15 sv, cl, rep, release Target number of seconds that halftime lasts; shortened if team intros are active mp_halftime_pausematch 0 sv, cl, rep, release Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. mp_halftime_pausetimer 0 sv, cl, rep, release Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. mp_heavyassaultsuit_aimpunch true sv, cl, rep, release How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot mp_heavyassaultsuit_cooldown 5 sv, cl, rep, release Determines cooldown of purchase. mp_heavyassaultsuit_deploy_timescale 0.8 sv, cl, rep, release How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) mp_heavyassaultsuit_speed 130 sv, cl, rep, release The max speed of a player when they are wearing the heavy assault suit mp_heavybot_damage_reduction_scale 1 sv, cl, rep, release How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) mp_hostages_max 2 sv, rep, release Maximum number of hostages to spawn. mp_hostages_rescuetime 1 sv, cl, rep, release Additional time added to round time if a hostage is reached by a CT. mp_hostages_run_speed_modifier 1 sv, rep, release Default is 1.0, slow down hostages by setting this to < 1.0. mp_hostages_spawn_farthest false sv, rep, release When enabled will consistently force the farthest hostages to spawn. mp_hostages_spawn_force_positions 0 sv, rep, release Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' mp_hostages_spawn_force_positions_xyz 0 sv, rep, release Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2' mp_hostages_spawn_same_every_round true sv, rep, release 0 = spawn hostages randomly every round, 1 = same spawns for entire match. mp_hostages_takedamage false sv, cl, rep, release Whether or not hostages can be hurt. mp_humanteam any sv, rep, release Restricts human players to a single team {any, CT, T} mp_ignore_round_win_conditions false sv, rep, release Ignore conditions which would end the current round mp_items_prohibited 0 sv, cl, rep, release Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. mp_join_grace_time 0 sv, cl, rep, release Number of seconds after round start to allow a player to join a game mp_limitteams 2 sv, nf, rep, release Max # of players 1 team can have over another (0 disables check) mp_logdetail 0 sv, release Logs attacks. Values are mp_logdetail_items false sv, release Logs a line any time a player acquires or loses an item. mp_logdistance_2d 250 sv, release Enables distance logging every so many units mp_logdistance_sec 15 sv, release Enables distance logging every so many seconds mp_logloadouts true sv, release Enables distance logging with full loadouts mp_logmoney false sv, release Enables money logging. Values are mp_match_can_clinch true sv, cl, rep, release Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? mp_match_end_changelevel false sv, cl, rep, release At the end of the match, perform a changelevel even if next map is the same mp_match_end_restart false sv, cl, rep, release At the end of the match, perform a restart instead of loading a new map mp_match_restart_delay 25 sv, cl, rep, release Time (in seconds) until a match restarts. mp_max_armor 2 sv, cl, rep, release Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet mp_maxmoney 16000 sv, cl, rep, release maximum amount of money allowed in a player's account mp_maxrounds 30 sv, cl, nf, rep, release max number of rounds to play before server changes maps mp_min_halftime_duration 8.5 sv, cl, rep, release Minimum number of seconds that halftime lasts even if team intros are active mp_only_cts_rescue_hostages true sv, rep, release mp_overtime_enable false sv, cl, rep, release If a match ends in a tie, use overtime rules to determine winner mp_overtime_halftime_pausetimer 0 sv, cl, rep, release If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer. mp_overtime_maxrounds 6 sv, cl, rep, release When overtime is enabled play additional rounds to determine winner mp_overtime_startmoney 10000 sv, cl, rep, release Money assigned to all players at start of every overtime half mp_pause_match cmd sv Pause the match in the next freeze time mp_plant_c4_anywhere false sv, cl, rep, release mp_playercashawards true sv, cl, rep, release Players can earn money by performing in-game actions mp_playerid 0 sv, cl, rep, release Controls what information player see in the status bar mp_playerid_delay 0.4 sv, cl, rep, release Number of seconds to delay showing information in the status bar mp_playerid_hold 0.1 sv, cl, rep, release Number of seconds to keep showing old information in the status bar mp_randomspawn 0 sv, cl, rep, release Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. mp_randomspawn_dist 0 sv, cl, rep, release If using mp_randomspawn, determines whether to test distance when selecting this spot. mp_randomspawn_los false sv, cl, rep, release If using mp_randomspawn, determines whether to test Line of Sight when spawning. mp_require_gun_use_to_acquire false sv, release Whether guns must be +used to acquire or default is touch-to-pickup mp_respawn_immunitytime -1 sv, cl, rep, release How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. mp_respawn_on_death_ct false sv, cl, rep, release When set to 1, counter-terrorists will respawn after dying. mp_respawn_on_death_t false sv, cl, rep, release When set to 1, terrorists will respawn after dying. mp_respawnwavetime_ct 10 sv, cl, rep, release Time between respawn waves for CTs. mp_respawnwavetime_t 10 sv, cl, rep, release Time between respawn waves for Terrorists. mp_restartgame 0 sv, release If non-zero, game will restart in the specified number of seconds mp_retake_ct_count 4 sv, cl, rep, release Number of CT's when playing retakes. mp_retake_ct_loadout_bonus_card #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 sv, cl, rep, release CT bonus card for full buy round when playing bomb site retake. mp_retake_ct_loadout_bonus_card_availability 1,2 sv, cl, rep, release CT bonus card availability pattern for full buy round when playing bomb site retake. mp_retake_ct_loadout_default_pistol_round 1 3;#GameUI_Retake_Card_4v3,0,0,secondary0 1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 mp_retake_ct_loadout_enemy_card #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 sv, cl, rep, release CT enemy card for full buy round when playing bomb site retake. mp_retake_ct_loadout_full_buy_round 4 2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2 2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3 mp_retake_ct_loadout_light_buy_round 3 2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4 2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3 mp_retake_ct_loadout_upgraded_pistol_round 2 2;#GameUI_Retake_Card_TakeFive,0,0,secondary3 2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2 mp_retake_max_consecutive_rounds_same_target_site 2 sv, cl, rep, release Limit the number of consecutive rounds targeting the same site. mp_retake_t_count 3 sv, cl, rep, release Number of terrorists when playing retakes. mp_retake_t_loadout_bonus_card #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 sv, cl, rep, release T bonus card for full buy round when playing bomb site retake. mp_retake_t_loadout_bonus_card_availability 1,1,2 sv, cl, rep, release T bonus card availability pattern for full buy round when playing bomb site retake. mp_retake_t_loadout_default_pistol_round 0 3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0 1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 mp_retake_t_loadout_enemy_card #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 sv, cl, rep, release T enemy card for full buy round when playing bomb site retake. mp_retake_t_loadout_full_buy_round 0 2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2 1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4 mp_retake_t_loadout_light_buy_round 0 2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2 2;#GameUI_Retake_Card_AllIn,1,1,rifle0 mp_retake_t_loadout_upgraded_pistol_round 0 2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2 2;#GameUI_Retake_Card_QueOta,0,0,secondary4 mp_round_restart_delay 7 sv, cl, rep, release Number of seconds to delay before restarting a round after a win mp_roundtime 1.92 sv, nf, rep, release How many minutes each round takes. mp_roundtime_defuse 1.92 sv, nf, rep, release How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. mp_roundtime_deployment 5 sv, release How many minutes deployment for coop mission takes. mp_roundtime_hostage 1.92 sv, nf, rep, release How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. mp_scrambleteams cmd sv Scramble the teams and restart the game mp_shield_speed_deployed 170 sv, cl, rep, release The max speed of a player when they have a shield deployed mp_shield_speed_holstered 200 sv, cl, rep, release The max speed of a player when they have a shield holstered mp_shorthanded_cash_bonus_ignore_kicked true sv, cl, rep, release Determines whether kicked players are included in the assessment for short-handedness mp_shorthanded_cash_bonus_round_delay 2 sv, cl, rep, release number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus mp_solid_teammates 1 sv, cl, rep, release How solid are teammates mp_spawnprotectiontime 5 sv, rep, release Kick players who team-kill within this many seconds of a round restart. mp_spec_swapplayersides false sv, cl, rep, release Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. mp_spectators_max 2 sv, cl, rep, release How many spectators are allowed in a match. mp_starting_losses 1 sv, rep, release Determines what the initial loss streak is. mp_startmoney 800 sv, cl, rep, release amount of money each player gets when they reset mp_suicide_penalty true sv, release Punish players for suicides mp_swapteams cmd sv Swap the teams and restart the game mp_t_default_grenades 0 sv, cl, rep, release The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this mp_t_default_melee weapon_knife sv, cl, rep, release The default melee weapon that the Ts will spawn with mp_t_default_primary 0 sv, cl, rep, release The default primary (rifle) weapon that the Ts will spawn with mp_t_default_secondary weapon_glock sv, cl, rep, release The default secondary (pistol) weapon that the Ts will spawn with mp_tagging_scale 1 sv, rep, release Scalar for player tagging modifier when hit. Lower values for greater tagging. mp_taser_recharge_time -1 sv, cl, rep, release Determines recharge time for taser. -1 = disabled. mp_td_dmgtokick 300 sv, rep, release The damage threshhold players have to exceed in a match to get kicked. mp_td_dmgtowarn 200 sv, rep, release The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. mp_td_spawndmgthreshold 50 sv, rep, release The damage threshold players have to exceed at the start of the round to be warned/kick. mp_tdm_healthshot_killcount 3 sv, cl, rep, release Grant healthshots in team deathmatch after n kills mp_team_intro_time 6.5 sv, nf, rep, release How many seconds for team intro mp_team_timeout_max 1 sv, cl, rep, release Number of timeouts each team gets per match. mp_team_timeout_time 60 sv, cl, rep, release Duration of each timeout. mp_teamcashawards true sv, cl, rep, release Teams can earn money by performing in-game actions mp_teamflag_1 0 sv, release Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. mp_teamflag_2 0 sv, release Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. mp_teamlogo_1 0 sv, release Enter a team's shorthand image name to display their logo. Images can be found here mp_teamlogo_2 0 sv, release Enter a team's shorthand image name to display their logo. Images can be found here mp_teammatchstat_1 0 sv, release A non-empty string sets first team's match stat. mp_teammatchstat_2 0 sv, release A non-empty string sets second team's match stat. mp_teammatchstat_cycletime 45 sv, release Cycle match stats after so many seconds mp_teammatchstat_holdtime 5 sv, release Decide on a match stat and hold it additionally for at least so many seconds mp_teammatchstat_txt 0 sv, release A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. mp_teammates_are_enemies false sv, cl, nf, rep, release When set, your teammates act as enemies and all players are valid targets. mp_teamname_1 0 sv, release A non-empty string overrides the first team's name. mp_teamname_2 0 sv, release A non-empty string overrides the second team's name. mp_teamprediction_pct 0 sv, release A value between 1 and 99 will show predictions in favor of CT team. mp_teamprediction_txt #SFUIHUD_Spectate_Predictions sv, release A value between 1 and 99 will set predictions in favor of first team. mp_teamscore_1 0 sv, release A non-empty string for best-of-N maps won by the first team. mp_teamscore_2 0 sv, release A non-empty string for best-of-N maps won by the second team. mp_teamscore_max 0 sv, release How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) mp_technical_timeout_duration_s 120 sv, cl, rep, release How many seconds is a full technical timeout? mp_technical_timeout_per_team 1 sv, cl, rep, release How many technical timeouts are there per team? mp_timelimit 0 sv, cl, nf, rep, release game time per map in minutes mp_tkpunish 0 sv, rep, release Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} mp_unpause_match cmd sv Resume the match mp_use_respawn_waves 0 sv, cl, rep, release When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead. mp_verbose_changelevel_spew 1 sv, cl, rep, release mp_warmup_end cmd sv End warmup immediately. mp_warmup_offline_enabled false sv, cl, rep, release Whether or not to do a warmup period at the start of a match in an offline (bot) match. mp_warmup_online_enabled true sv, cl, rep, release Whether or not to do a warmup period at the start of an online match. mp_warmup_pausetimer 0 sv, cl, rep, release Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. mp_warmup_start cmd sv Start warmup. mp_warmuptime 300 sv, cl, rep, release How long the warmup period lasts. Changing this value resets warmup. mp_warmuptime_all_players_connected 60 sv, cl, rep, release Warmup time to use when all players have connected. 0 to disable. mp_weapon_melee_touch_time_after_hit 5 sv, cheat, release mp_weapon_next_owner_touch_time 1.3 sv, cheat, release mp_weapon_prev_owner_touch_time 1.5 sv, cheat, release mp_weapon_self_inflict_amount 0 sv, rep, release If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. mp_weapons_allow_heavy -1 sv, cl, rep, release Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_heavyassaultsuit false sv, cl, rep, release Determines whether heavyassaultsuit is permitted. mp_weapons_allow_map_placed true sv, cl, rep, release If this convar is set, when a match starts, the game will not delete weapons placed in the map. mp_weapons_allow_pistols -1 sv, cl, rep, release Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_rifles -1 sv, cl, rep, release Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_smgs -1 sv, cl, rep, release Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. mp_weapons_allow_typecount 5 sv, cl, rep, release Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). mp_weapons_allow_zeus 5 sv, cl, rep, release Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). mp_weapons_glow_on_ground false sv, cl, rep, release If this convar is set, weapons on the ground will have a glow around them. mp_weapons_max_gun_purchases_per_weapon_per_match -1 sv, cl, rep, release Max number of times a player may purchase any weapon per match mp_win_panel_display_time 3 sv, cl, rep, release The amount of time to show the win panel between matches / halfs multvar cmd norecord Multiply specified convar value. name star @STR a, per_user nav_add_to_selected_set cmd sv, cheat Add current area to the selected set. nav_add_to_selected_set_by_id cmd sv, cheat Add specified area id to the selected set. nav_avoid cmd sv, cheat Toggles the 'avoid this area when possible' flag used by the AI system. nav_avoid_obstacles true sv, cheat nav_begin_deselecting cmd sv, cheat Start continuously removing from the selected set. nav_begin_drag_deselecting cmd sv, cheat Start dragging a selection area. nav_begin_drag_selecting cmd sv, cheat Start dragging a selection area. nav_begin_selecting cmd sv, cheat Start continuously adding to the selected set. nav_bfs_debug 0 sv, cheat nav_check_connectivity cmd sv, cheat Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). nav_clear_attribute cmd sv, cheat Remove given nav attribute from all areas in the selected set. nav_clear_attributes cmd sv, cheat Clear all nav attributes of selected area. nav_clear_selected_set cmd sv, cheat Clear the selected set. nav_corner_adjust_adjacent 18 cheat radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_curve_alt false sv, cheat nav_curve_iter 0 sv, cheat nav_curve_lock -1 sv, cheat nav_curve_max_step 10 sv, cheat nav_curve_set -1 sv, cheat nav_curve_step 0.02 sv, cheat nav_debug_blocked false sv, cheat nav_delete cmd sv, cheat Deletes the currently highlighted Area. nav_delete_all_hull cmd sv, cheat Deletes all areas with given hull category. nav_delete_marked cmd sv, cheat Deletes the currently marked Area (if any). nav_disconnect cmd sv, cheat To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. nav_draw_area_filled true sv, cheat nav_draw_area_ground false sv, cheat nav_draw_area_ztest false sv, cheat nav_draw_attribute_dynamic 0 sv, cheat Draw all nav areas with this dynamic attribute nav_draw_attribute_game 0 sv, cheat Draw all nav areas with this game attribute nav_draw_blocked true sv, cheat nav_draw_blocked_connections false sv, cheat nav_draw_connected_area_radius 1000 sv, cheat nav_draw_connections false sv, cheat nav_draw_dangerareas false sv, cheat nav_draw_externally_created false sv, cheat nav_draw_hidingspots false sv, cheat nav_draw_hull_support false sv, cheat nav_draw_indices false sv, cheat nav_draw_inset_margin 0 sv, cheat nav_draw_jump_links false sv, cheat nav_draw_limit 300 sv, cheat The maximum number of areas to draw in edit mode nav_draw_link_alignment false sv, cheat nav_draw_links false sv, cheat nav_draw_markup true sv, cheat nav_draw_markup_offset 4 sv, cheat nav_draw_mesh true sv, cheat nav_draw_mesh_grid false sv, cheat Draw the mesh's spatial grid structure around the edit cursor position. nav_draw_mesh_offset 1 sv, cheat Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground nav_draw_should_be_destroyed false sv, cheat nav_draw_space_bounds false sv, cheat nav_draw_space_fly false sv, cheat nav_draw_space_neighbors false sv, cheat nav_draw_space_portals false sv, cheat nav_draw_space_swim false sv, cheat nav_draw_split_by_nav_link_mgr false sv, cheat nav_draw_split_by_obstacle_mgr false sv, cheat nav_draw_vert_hotspots false sv, cheat nav_draw_vertex_normal false sv, cheat nav_edit 0 sv, cheat Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_edit_validate false sv, cheat Validate navmesh structures. nav_end_deselecting cmd sv, cheat Stop continuously removing from the selected set. nav_end_drag_deselecting cmd sv, cheat Stop dragging a selection area. nav_end_drag_selecting cmd sv, cheat Stop dragging a selection area. nav_end_selecting cmd sv, cheat Stop continuously adding to the selected set. nav_gen_add_jumps true cheat nav_gen_agent_radius_buffer 0.75 cheat Buffer to add to agent radius before passing to nav gen nav_gen_clip_polys_to_clearance true cheat nav_gen_clip_polys_to_clearance_debug false cheat nav_gen_connect_allow_multiple true cheat nav_gen_connect_angle 0.75 cheat nav_gen_connect_angle_ignore_z true cheat nav_gen_connect_dist_a 1 cheat nav_gen_connect_dist_b 1.5 cheat nav_gen_connect_dist_z_mult 0.5 cheat nav_gen_connect_overlap 0.5 cheat nav_gen_degen_limit 0.001 cheat nav_gen_false false cheat Always false nav_gen_island_removal false cheat nav_gen_island_removal_all_hulls true cheat nav_gen_join_nonzup true cheat nav_gen_jump_connection_min_overlap_ratio 0.1 cheat Minimum edge overlap required for jump connection consideration as a percentage of agent radius nav_gen_markup_split_expand 2 cheat nav_gen_markup_split_tol_base 1 cheat nav_gen_markup_split_tol_nonav 1 cheat nav_gen_markup_split_tol_nonentity 8 cheat nav_gen_match_ground false cheat nav_gen_max_bottleneck_width 128 cheat nav_gen_max_bottleneck_width_do_clip true cheat nav_gen_max_edge_len 512 cheat nav_gen_max_edge_len_do_clip true cheat nav_gen_max_edge_len_split_tol 24 cheat nav_gen_opt_to_quads true cheat nav_gen_opt_to_quads_angle_limit 8 cheat nav_gen_opt_to_quads_num_steps 6 cheat nav_gen_opt_to_quads_planar_deviation_limit 4 cheat nav_gen_opt_to_quads_se_limit_end 0.1 cheat nav_gen_opt_to_quads_se_limit_start 0.000010 cheat nav_gen_opt_to_quads_weld_limit_end 0.01 cheat nav_gen_opt_to_quads_weld_limit_start 0 cheat nav_gen_remove_vertical_polys true cheat nav_gen_split_boundary_polys false cheat nav_gen_split_multi_connection_polys true cheat nav_gen_split_multi_connection_polys_tol 0.01 cheat nav_gen_tr_max_acceptable_cost_1 900 cheat nav_gen_tr_max_acceptable_cost_2 900 cheat nav_gen_tri_reduce_all false cheat nav_gen_true true cheat Always true nav_gen_vertical_limit 88 cheat nav_genrt_debug false sv, cheat nav_genrt_no_splice false sv, cheat nav_genrt_no_split false sv, cheat nav_genrt_step -1 sv, cheat nav_lower_drag_volume_max cmd sv, cheat Lower the top of the drag select volume. nav_lower_drag_volume_min cmd sv, cheat Lower the bottom of the drag select volume. nav_mark cmd sv, cheat Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute cmd sv, cheat Set nav attribute for all areas in the selected set. nav_max_view_distance 0 sv, cheat Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length 64 cheat nav_obstacle_genrt false sv, cheat nav_obstacle_validate false sv, cheat nav_obstruction_draw 0 sv, cheat nav_obstruction_draw_change false sv, cheat nav_obstruction_draw_dist -1 sv, cheat nav_obstruction_draw_fail_block false sv, cheat nav_path_debug false sv, cheat nav_path_debug_compute_with_open_goal 0 sv, cheat nav_path_draw_areas false sv, cheat nav_path_draw_arrow true sv, cheat nav_path_draw_climb_segments true sv, cheat nav_path_draw_connected_areas false sv, cheat nav_path_draw_ground_segments true sv, cheat nav_path_draw_jump_segments true sv, cheat nav_path_draw_ladder_segments true sv, cheat nav_path_draw_link_segments true sv, cheat nav_path_draw_tick 0 sv, cheat nav_path_fixup_climb_up_segments true sv, cheat nav_path_fixup_gap_segments false sv, cheat nav_path_jump_process_debug false sv, cheat nav_path_optimize true sv, cheat nav_path_optimize_portals true sv, cheat nav_path_optimizer_debug 0 sv, cheat nav_path_record_draw_last_fail false sv, cheat nav_path_record_enable 1 sv, cheat nav_pathfind_debug_draw 0 sv, cheat nav_pathfind_debug_draw_costs false sv, cheat nav_pathfind_debug_draw_errors 0 sv, cheat nav_pathfind_debug_draw_total_costs false sv, cheat nav_pathfind_debug_log 0 sv, cheat nav_pathfind_inadmissable_heuristic_factor 1 sv, cheat nav_potentially_visible_dot_tolerance 0.98 sv, cheat nav_precise cmd sv, cheat Toggles the 'dont avoid obstacles' flag used by the AI system. nav_raise_drag_volume_max cmd sv, cheat Raise the top of the drag select volume. nav_raise_drag_volume_min cmd sv, cheat Raise the bottom of the drag select volume. nav_recall_selected_set cmd sv, cheat Re-selects the stored selected set. nav_remove_from_selected_set cmd sv, cheat Remove current area from the selected set. nav_select_allow_blocked true sv, cheat When selecting an area under nav_edit, allow area marked as blocked. nav_select_area_id -1 sv, cheat Select nav area with matching ID. nav_select_block_id -1 sv, cheat Select nav space block with matching ID. nav_select_hull 0 sv, cheat Restrict area selection to areas that can support a hull of the given category nav_select_radius cmd sv, cheat Adds all areas in a radius to the selection set nav_select_with_attribute cmd sv, cheat Selects areas with the given attribute. nav_show_area_connections true sv, cheat Show connections to selected area when true nav_show_area_info_font Consolas sv, cheat nav_show_area_info_font_size -1 sv, cheat nav_show_area_info_font_voffset -11 sv, cheat nav_show_area_verts true sv, cheat Show area vertex positions nav_show_area_water_info true sv, cheat nav_show_potentially_visible 0 cheat Show areas that are potentially visible from the current nav area nav_smooth_calc_z true sv, cheat nav_smooth_constrain_results true sv, cheat nav_smooth_constrain_results_relax 0.006 sv, cheat nav_smooth_constrain_spring 2 sv, cheat nav_smooth_constrain_spring_relax 0.01 sv, cheat nav_smooth_draw_accel 0 sv, cheat nav_smooth_draw_boundary 0 sv, cheat nav_smooth_draw_calc false sv, cheat nav_smooth_draw_constraint_spline false sv, cheat nav_smooth_draw_constraint_spring 0 sv, cheat nav_smooth_draw_speed 0 sv, cheat nav_smooth_enable true sv, cheat nav_smooth_relax true sv, cheat nav_smooth_relax_use_timesteps false sv, cheat nav_smooth_separating_dist_override 0 sv, cheat nav_smooth_spring_const_override -1 sv, cheat nav_smooth_spring_factor_deriv 0 sv, cheat nav_smooth_spring_factor_dist 0 sv, cheat nav_smooth_spring_factor_speed 0 sv, cheat nav_smooth_spring_forward_dist_base 50 sv, cheat nav_smooth_spring_forward_dist_time_limit 1 sv, cheat nav_smooth_spring_max_dist 36 sv, cheat nav_smooth_spring_tension_max_override -1 sv, cheat nav_smooth_spring_timestep_factor_accel 100 sv, cheat nav_smooth_spring_timestep_factor_speed 100 sv, cheat nav_smooth_spring_timestep_max 0.5 sv, cheat nav_smooth_spring_timestep_min 0.1 sv, cheat nav_smooth_spring_yaw_rotation_speed 50 sv, cheat nav_smooth_spring_yaw_threshold 20 sv, cheat nav_smooth_use_opt true sv, cheat nav_space_select_dist 200 sv, cheat nav_split cmd sv, cheat To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground false cheat If true, nav areas will be placed flush with the ground when split. nav_split_show_line false sv, cheat Show the free split line. nav_store_selected_set cmd sv, cheat Stores the current selected set for later retrieval. nav_switch cmd sv Switches to navmesh for the specified spawngroup nav_test_bfs_lattice_dist_0 -1 sv, cheat nav_test_bfs_lattice_dist_1 -1 sv, cheat nav_test_bfs_lattice_dist_2 -1 sv, cheat nav_test_bfs_lattice_hex false sv, cheat Demonstrates searching hexagonal lattice over nav mesh. nav_test_bfs_lattice_mark 2 sv, cheat nav_test_bfs_lattice_simple false sv, cheat nav_test_bfs_lattice_spacing_0 24 sv, cheat nav_test_bfs_lattice_spacing_1 48 sv, cheat nav_test_bfs_lattice_spacing_2 96 sv, cheat nav_test_bfs_simple false sv, cheat nav_test_boundary_zone_circle 0 sv, cheat nav_test_boundary_zone_force false sv, cheat nav_test_boundary_zone_grid_dim 90 sv, cheat nav_test_boundary_zone_path 0 sv, cheat nav_test_boundary_zone_rays 100 sv, cheat nav_test_boundary_zone_rays_margin -1 sv, cheat nav_test_boundary_zone_rays_random false sv, cheat nav_test_curve_opt 0 sv, cheat nav_test_detour false sv, cheat nav_test_find_nearest false sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull. nav_test_find_nearest_clear false sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull. nav_test_find_random_connected false sv, cheat Demonstrates finding random points that are connected in the nav mesh to the start point. nav_test_find_random_connected_dist_max 1000 sv, cheat nav_test_find_random_connected_dist_min 100 sv, cheat nav_test_find_z 0 sv, cheat nav_test_force_npc_repath false sv, cheat nav_test_genrt false sv, cheat nav_test_genrt_place false sv, cheat nav_test_level_hull cmd sv, cheat Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while. nav_test_level_hull_move cmd sv, cheat nav_test_multi_connection false sv, cheat nav_test_npc_area 0 sv, cheat nav_test_npc_collision 0 sv, cheat nav_test_npc_collision_show_geometry false sv, cheat nav_test_path false sv, cheat Calculate and draw a path from player/camera position to the test position. nav_test_path_expansion_search 0 sv, cheat Extend nav_test_path by doing an expansion search on that path. Convar value defines dist. nav_test_path_lock_goal false sv, cheat Lock the pathfinding goal to the current intersection point. nav_test_path_lock_start false sv, cheat Lock the pathfinding start to the current intersection point. nav_test_path_move false sv, cheat nav_test_path_opt true sv, cheat Enable path optimization for nav_edit_path paths. nav_test_path_opt_transitions false sv, cheat nav_test_path_return false sv, cheat Calculate a return path from cursor position to the path calculated by nav_test_path. nav_test_path_space 0 sv, cheat Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/ground nav_test_path_space_fly true sv, cheat Test flight paths nav_test_path_space_swim true sv, cheat Test swim paths nav_test_ray_space false sv, cheat nav_test_rays false sv, cheat nav_test_smooth false sv, cheat nav_test_smooth_extern_push 0 sv, cheat nav_test_smooth_in_speed 120 sv, cheat nav_test_smooth_in_yaw 0 sv, cheat nav_test_smooth_path_speed -1 sv, cheat nav_test_smooth_separating_dist -1 sv, cheat nav_test_smooth_spring_const -1 sv, cheat nav_test_smooth_spring_tension_max -1 sv, cheat nav_test_spline 0 sv, cheat nav_test_split_obstacle 0 sv, cheat nav_test_split_obstacle_dirty false sv, cheat nav_test_split_obstacle_leave false sv, cheat nav_test_split_obstacle_size 30 sv, cheat nav_test_split_obstacle_update_pos true sv, cheat nav_toggle_deselecting cmd sv, cheat Start or stop continuously removing from the selected set. nav_toggle_in_selected_set cmd sv, cheat Remove current area from the selected set. nav_toggle_selected_set cmd sv, cheat Toggles all areas into/out of the selected set. nav_toggle_selecting cmd sv, cheat Start or stop continuously adding to the selected set. nav_unmark cmd sv, cheat Clears the marked Area or Ladder. nav_validate 0 cheat Level of validation for nav system. Higher will be slower. nav_volume_debug 0 sv, cheat Draw or print debug information about nav volume queries. navspace_block_size_max 1024 sv, cheat navspace_create_tactial_connections true sv, cheat navspace_create_water_smooth_connections true sv, cheat navspace_create_water_transition_connections true sv, cheat navspace_debug_pathfind -1 sv, cheat navspace_debug_stringpull 1 sv, cheat navspace_debug_trace 0 sv, cheat navspace_debug_transition_calc 0 sv, cheat navspace_draw_cluster -1 sv, cheat navspace_draw_cluster_neighbor -1 sv, cheat navspace_draw_water_changes 0 sv, cheat Draw changes in water volumes net_allow_multicast true a, release net_captureculldata cmd Captures low-level data to replay path culling algorithm behavior in controlled unit test environment net_channels cmd Shows net channel info net_client_steamdatagram_enable_override 0 cl, release 0 net_connections_stats cmd Print detailed network statistics for each network connection net_fakelag cmd Shorthand for 'net_option FakePacketLag_Recv' net_listallmessages cmd cheat List all registered net messages net_maxroutable 1200 a, user Requested max packet size before packets are 'split'. net_messageinfo cmd cheat Display info about a message (by classname or id) net_option cmd Get or set SteamNetworkingSockets options such as fake packet lag and loss net_public_adr 0 release For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string net_serializedentitymemory cmd Spew CSerializedEntity memory net_serializedentitymetadatainfo cmd Spew CSerializedEntity metadata information net_showudp false release Dump UDP packets summary to console net_showudp_remoteonly true release Dump non-loopback udp only net_spewcounts cmd Spew serializer counts net_stats_json cmd Output server networking statistics in json format net_status cmd Shows current network status net_validatemessages cmd cheat Activates/deactivates net message validation nextdemo cmd Play next demo in sequence. nextlevel 0 sv, nf, release If set to a valid map name, will trigger a changelevel to the specified map at the end of the round nextmap_print_enabled false sv, release When enabled prints next map to clients nextmode 0 sv, nf, rep, release Sets the game mode to be played when the next level loads noclip cmd sv, cheat Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup true sv, cheat notarget cmd sv, cheat Toggle. Player becomes hidden to NPCs. observer_use cmd sv open_asset cmd Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory. option_duck_method false cl, a, user, per_user Input toggle control option_speed_method false cl, a, user, per_user Input toggle control p2p_listpeers cmd List currently known peers. p2p_ping cmd cl Ping a peer. panorama_debugger_theme Light cl, a panorama_focus_world_panels false cl, a when set request key focus when a world panel is enabled particle_profile cmd Profile particle particle_profile_spike cmd Profile particle spike particle_test_attach_attachment 0 sv, cheat Attachment index for attachment mode particle_test_attach_mode follow_attachment sv, cheat Possible Values particle_test_create cmd sv, cheat Creates the named particle system where the player is looking. Arguments particle_test_destroy cmd sv, cheat Destroys all particle systems matching the specified name. Arguments particle_test_file 0 sv, cheat Name of the particle system to dynamically spawn particle_test_start cmd sv, cheat Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments particle_test_stop cmd sv, cheat Stops all particle systems on the selected entities. Arguments particles_multiplier 1 cheat Multiply # of rendered particles by this for perf testing password 0 a, norecord, server_cant_query Current server access password path cmd Show the filesystem path. pause cmd Toggle the server pause state. phys_create_test_character_proxy cmd sv Create test character proxy phys_debug_draw cmd Set up debug-draw of physics internal state phys_debug_showdefaultmaterial false cheat If enabled, surfaces with default material are highlighted in physics debug geometry. phys_dump_intersection_controller cmd sv Dump intersection controller status phys_dynamic_scaling true sv, cl, rep, cheat phys_joint_teleport true sv, cheat Teleport joint anchors if connected to world phys_length_damping_ratio 2 sv, cheat Spring damping ratio for length constraint phys_length_frequency 5 sv, cheat Spring stiffness for length constraint phys_list cmd sv List all physics component contents of every entity in the game; -stream [1 phys_mark_debug cmd sv, cheat Mark object for debug phys_shoot cmd sv, cheat Shoots a phys object. phys_sleep cmd sv Put all physics in all the worlds to sleep phys_use_block_solver true sv, cheat Use block solving for constraint entities phys_visualize_traces false sv, cl, rep, cheat phys_wakeup cmd sv Wake all physics objects in the Main physics up physics_add_test cmd sv add test object physics_debug_entity cmd sv Dumps debug info for an entity physics_highlight_active cmd sv Turns on the absbox for all active physics objects. 0 physics_remove_test cmd sv remove test object physics_report_active cmd sv Lists all active physics objects -more pixelvis_debug cmd cheat Dump debug info play cmd server_can_execute Play a sound. playcast cmd Play a broadcast playdemo cmd Play a recorded demo file (.dem ). player0_using_joystick false a player_botdifflast_s 4 cl, a, release player_competitive_maplist_2v2_10_0_DBAEB932 mg_de_train,mg_de_lake,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_shortdust,mg_de_overpass cl, a player_competitive_maplist_8_10_0_FB803604 mg_de_dust2 cl, a player_debug_off_nav false sv, cheat player_debug_print_damage false sv, cheat When true, print amount and type of all damage received by player to console. player_nevershow_communityservermessage 0 cl, a, per_user player_ping cmd sv Creates a ping notification where the player is looking. player_ping_token_cooldown 20 sv, cheat, release Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens). player_survival_list_10_0_303 mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember cl, a player_teamplayedlast 2 cl, a, per_user player_use_radius 80 sv, cl, rep, cheat player_wargames_list2_10_0_DC207394 mg_skirmish_armsrace cl, a playsound cmd playsound playsoundscape cmd cl, cheat Forces a soundscape to play playvol cmd Play a sound at a specified volume. png_screenshot cmd Take a .png screenshot pop_var_values cmd Restore previously pushed convars and config values print_mapgroup cmd cl, release Prints the current mapgroup and the contained maps print_mapgroup_sv cmd sv, release Prints the current mapgroup and the contained maps print_model_bind_pose cmd Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton. progress_enable cmd prop_debug cmd sv, cheat Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. prop_debug_vr_collision false sv, cheat Highlights props based on their collision group prop_dynamic_create cmd sv, cheat Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments prop_physics_create cmd sv, cheat Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments push_var_values cmd Save convars and config values pvs_debugentity -1 sv, release Verbose spew for this entity when doing IsInPVS computation. pvs_flowtype 0 sv, release Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible. pwatchent -1 cl, cheat Entity to watch for prediction system changes. pwatchvar 0 cl, cheat Entity variable to watch in prediction system for changes. +quickbuyradial cmd cl +quickgearradial cmd cl +quickgrenaderadial cmd cl +quickinv cmd cl quit cmd vconsole_set_focus Quit the game r_AirboatViewDampenDamp 1 sv, cl, nf, rep, cheat r_AirboatViewDampenFreq 7 sv, cl, nf, rep, cheat r_AirboatViewZHeight 0 sv, cl, nf, rep, cheat r_aoproxy_debug false cl, cheat r_camerapos cmd linked Prints out the current camera position + orientation to the console r_csgo_cubemap_normalization true cl, cheat r_csgo_debug_reflection_rects 0 cl, cheat r_csgo_decal_debug false cl, cheat r_csgo_depth_prepass true cl, cheat r_csgo_depth_prepass_cull_threshold 60 cl, cheat r_csgo_depth_prepass_players true cl, cheat r_csgo_depth_prepass_reflections_large true cl, cheat r_csgo_depth_prepass_reflections_small true cl, cheat r_csgo_depth_prepass_skybox_alpha_tested true cl, cheat r_csgo_depth_prepass_small_cull_threshold 10 cl, cheat r_csgo_depth_prepass_viewmodel true cl, cheat r_csgo_directional_lightmaps true cl, cheat r_csgo_effects_bloom true cl, cheat r_csgo_effects_bloom_when_smoked false cl, cheat r_csgo_enable_glows true cl, cheat r_csgo_enable_high_precision_lighting true cl, cheat r_csgo_enable_outlines true cl, cheat r_csgo_enable_tonemapping true cl, cheat r_csgo_enable_translucent_screen_space true cl, cheat r_csgo_mboit true cl, cheat r_csgo_mboit_bias 0.000005 cl, cheat r_csgo_mboit_debug false cl, cheat r_csgo_mboit_overestimation 0.01 cl, cheat r_csgo_mboit_use_4_moments false cl, cheat r_csgo_mixed_resolution_color_slices false cl, cheat r_csgo_mixed_resolution_particles_minmax false cl, cheat r_csgo_mixed_resolution_particles_scale 2 cl, cheat r_csgo_no_shader_resolve false cl, cheat r_csgo_override_global_time true cl, cheat r_csgo_postprocess_enable true cl, cheat r_csgo_readonly_depth_stencil_enable true cl, cheat r_csgo_reflection_min_far_plane 5000 cl, cheat r_csgo_render_decals true cl, cheat r_csgo_render_decals_on_translucent true cl, cheat r_csgo_render_dynamic_objects true cl, cheat r_csgo_render_inferno_decals true cl, cheat r_csgo_render_opaque true cl, cheat r_csgo_render_overlays true cl, cheat r_csgo_render_post_bloom_strength -1 cl, cheat r_csgo_render_post_local_contrast true cl, cheat r_csgo_render_translucent true cl, cheat r_csgo_shadows_debug 0 cl, cheat r_csgo_volume_mboit_optimization true cl, cheat r_csgo_water_effects true cl, cheat r_csgo_water_refraction true cl, cheat r_cubemap_debug_colors 0 cheat r_debug_particle_shadows false cl, cheat r_debug_precipitation false cl, cheat Show precipitation volumes r_directlighting true cheat Set to use direct lighting r_dof_override false cheat r_dof_override_far_blurry 2000 cheat r_dof_override_far_crisp 180 cheat r_dof_override_near_blurry -100 cheat r_dof_override_near_crisp 0 cheat r_dof_override_tilt_to_ground 0.5 cheat r_dopixelvisibility true cheat r_draw_first_tri_only false cheat r_draw_instances true cheat r_draw_particle_children_with_parents -1 cheat Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes) r_drawblankworld false cheat Render blank instead of the game world r_drawchickens true cl, cheat Render chickens r_drawcsplayers true cl, cheat Render CS players r_drawdecals true cheat Set to render decals r_drawdevvisualizers false cl, cheat Render dev visualizers r_drawpanorama true cheat Enable the rendering of panorama UI r_drawparticles true cheat Enable/disable particle rendering r_drawropes true cl, cheat r_drawskybox true cheat Render the 2d skybox. r_drawsprites true cl, cheat r_drawtracers true cl, cheat r_drawviewmodel true cl, cheat Render view model r_drawworld true cheat Render the world. r_dx11_report_live_objects cmd Prints out live D3D11 objects (requires -dx11debug) r_entpos cmd linked Moves the camera position + orientation to the named entity r_extra_render_frames 0 cheat r_fallback_texture_lod_scale 2 cheat Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure r_farz -1 cl, cheat Override the far clipping plane. -1 means to use the value in env_fog_controller. r_flashlightambient 0 cl, cheat r_flashlightbacktraceoffset 0.4 cl, cheat r_flashlightbrightness 1 cl, rep, cheat r_flashlightconstant 0 cl, rep, cheat r_flashlightfar 1500 cl, rep, cheat r_flashlightfov 53 cl, rep, cheat r_flashlightladderdist 40 cl, cheat r_flashlightlinear 100 cl, rep, cheat r_flashlightlockposition false cl, cheat r_flashlightmuzzleflashfov 120 cl, cheat r_flashlightnear 4 cl, rep, cheat r_flashlightnearoffsetscale 1 cl, cheat r_flashlightoffsetforward 0 cl, rep, cheat r_flashlightoffsetright 5 cl, rep, cheat r_flashlightoffsetup -5 cl, rep, cheat r_flashlightquadratic 0 cl, rep, cheat r_flashlightshadowatten 0.35 cl, cheat r_flashlighttracedistcutoff 128 cl, cheat r_flashlighttracedistwatercutoff 80 cl, cheat r_flashlightvisualizetrace false cl, cheat r_force_engine_render_frame cmd Force a single render of the engine viewport. r_force_no_present false cheat Force the render device to not present frames. r_force_zprepass -1 cheat 0 r_freezeparticles false cheat Pause particle simulation r_fullscreen_gamma 2.2 a Screen Gamma (only in fullscreen modes) r_gpu_mem_stats cmd linked Display GPU memory usage. r_incrementlodscale cmd linked Modifies the LOD scale r_indirectlighting true cheat Set to use indirect lighting r_JeepViewDampenDamp 1 sv, cl, nf, rep, cheat r_JeepViewDampenFreq 7 sv, cl, nf, rep, cheat r_JeepViewZHeight 10 sv, cl, nf, rep, cheat r_light_probe_volume_debug_colors 0 cheat r_light_probe_volume_debug_grid false cheat Show LPV debug grid, 0 r_light_probe_volume_debug_grid_albedo 128 128 128 cheat albedo for LPV debug grid r_light_probe_volume_debug_grid_bbox true cheat Show LPV bounding box when debug grid is on, 0 r_light_probe_volume_debug_grid_metalness 0 cheat metalness for LPV debug grid r_light_probe_volume_debug_grid_prim 0 cheat 0 r_light_probe_volume_debug_grid_roughness 0.5 cheat roughness for LPV debug grid r_light_probe_volume_debug_grid_samplesize 4 cheat sphere radius (world) for LPV debug grid r_lightBinnerFarPlane 4096 cheat r_lightmap_set lightmaps cheat Lightmap set to use, only works on map load r_mapextents 16384 cl, cheat Set the max dimension for the map. This determines the far clipping plane r_morphing_enabled true cheat r_muzzleflashbrightness 0.4 cl, rep, cheat r_muzzleflashlinear 0.05 cl, rep, cheat r_nearz -1 cl, cheat Override the near clipping plane. -1 means use the default. r_particle_max_draw_distance 1000000.000000 cheat The maximum distance that particles will render r_pixelvisibility_partial true cheat r_pixelvisibility_spew false cheat r_player_visibility_mode 1 cl, a, release r_print_texture_stats cmd Texture stats r_printdecalinfo cmd cl Prints info about decals currently in the scene r_refraction_clip_plane_adjust -1 cl, cheat r_render_coordination_state cmd Prints out the current render coordination state. r_render_world_node_bounds false cheat Render world node bounds r_renderdoc_capture_frame cmd linked Triggers a RenderDoc capture r_rendersun true cheat Render sun lighting r_replay_post_effect -1 cl, cheat r_setpos cmd linked Moves the camera position + orientation to the specified position r_shadows true cheat r_show_ao_proxies false cl, cheat r_show_hipoly_draw_calls 0 cheat Transparent wireframe overlay for draw calls with triangle count higher than specified number r_showdebugoverlays false cheat Set to render debug overlays r_showdebugrendertarget false cheat Set the debug render target to show, 0 == disable r_showsceneobjectbounds false cheat Show scenesystem object bounding boxes r_showsunshadowdebugrendertargets false cheat Set to render sun shadow render targets r_showsunshadowdebugsplitvis false cheat Set to render sun shadow split visibility debugger r_size_cull_threshold_shadow 0.2 cheat Threshold of sun shadow map size percentage below which objects get culled r_skinning_enabled true cheat r_stereo_multiview_instancing false cheat Use multiview instancing for stereo rendering. r_texture_lod_scale 1 cheat Scale factor for requested texture size (texture streaming) r_textures_evict_all cmd linked Evict all resident texture. r_toggleviewportsize cmd Toggles viewport size between small + full window. r_translucent true cheat Enable rendering of translucent geometry r_viewport cmd Slams viewport size to a specified value. r_worldlod true cheat Set to enable world LOD r_zprepass_normals false cheat 0 radarvisdistance 1000 sv, cheat at this distance and beyond you need to be point right at someone to see them radarvismaxdot 0.996 sv, cheat how closely you have to point at someone to see them beyond max distance radarvismethod 1 sv, cheat 0 for traditional method, 1 for more realistic method radarvispow 0.4 sv, cheat the degree to which you can point away from a target, and still see them on radar. +radialradio cmd cl +radialradio2 cmd cl +radialradio3 cmd cl radio cmd cl Opens a radio menu radio1 cmd cl Opens a radio menu radio2 cmd cl Opens a radio menu radio3 cmd cl Opens a radio menu ragdoll_friction_scale 0.6 sv, cl, rep, cheat ragdoll_gravity_scale 1 sv, cl, rep, cheat ragdoll_lru_debug_removal false sv, cl, rep, cheat ragdoll_lru_min_age 10 sv, cl, rep, cheat rangefinder cmd sv, cheat Measures distance along a ray rate 786432 a, user Min bytes/sec the host can receive data ray_bench cmd sv Load the rays and run the benchmark rcon cmd norecord Issue an rcon command. rcon_address 0 norecord, release, server_cant_query Address of remote server if sending unconnected rcon commands (format x.x.x.x rcon_connected_clients_allow true rep, release Allow clients to use rcon commands on server. rcon_password 0 norecord, release, server_cant_query remote console password. rebuy cmd cl, clientcmd_can_execute Attempt to repurchase items with the order listed in cl_rebuy recast_mark_overhang true rep, cheat Enable/disable overhang detection recast_partitioning 0 rep, cheat 0 = watershed, 1 = monotone, 2 = layers record cmd norecord Record a demo. refresh_ui_audio_state cmd cl, cheat Restores audio DSP state for the UI. regenerate_weapon_skins cmd cl, cheat reload_model cmd Force a reload of a vmdl resource reload_store_config cmd cl reloadgame cmd cheat, vconsole_set_focus Reload the most recent saved game. remove_weapon cmd sv, cheat Remove a weapon held by the player. Arguments removeid cmd Remove a user ID from the ban list. removeip cmd Remove an IP address from the ban list. repeat_last_console_command cmd Repeat last console command. replay_death cmd sv, cheat start hltv replay of last death replay_debug 0 rep, release replay_start cmd sv, cheat Start GOTV replay replay_stop cmd sv stop hltv replay report_cliententitysim false cl, cheat List all clientside simulations and time - will report and turn itself off. report_clientthinklist false cl, cheat List all clientside entities thinking and time - will report and turn itself off. report_soundpatch cmd sv reports sound patch count reset_gameconvars cmd cheat Reset game convars to default values resource_leaks cmd resource_leaks <resource_name> resource_list cmd List loaded resources matching a substring resource_log_allocate_timing cmd Log time spent in Allocate for all resource types resource_manifest_validate_modules cmd Scan all of the loaded modules and validate any resource manifests found resource_repeated_reload cmd resource_repeated_reload <resource_name> ( ...) resource_reset_allocate_timing cmd Reset tracked time spent in Allocate (see resource_log_allocate_timing) respawn_player cmd sv, cheat Respawns the player from death! restart cmd cheat, vconsole_set_focus Poor man's restart rpestats cmd dump rpe rr_findrules cmd sv Search and list rules by substring. rr_findrules_verbose cmd sv Search and list rules by substring. rr_followup_maxdist 1800 sv, cheat 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_forceconcept cmd sv, cheat fire a response concept directly at a given character. USAGE rr_reloadresponsesystems cmd sv, cheat Reload all response system scripts. rr_thenany_score_slop 0 sv, a, cheat When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. run_perftest cmd cheat, norecord Execute perftest.cfg safezonex 1 cl, a The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height. safezoney 1 cl, a The percentage of the screen height that is considered safe from overscan save cmd sv, norecord Save Game save_animgraph_recording cmd sv, cheat Saves all active animgraph recordings to disk save_clear_subdirectory cmd sv, rep save_finish_async cmd sv save_maxarray_spew 10 sv, release Max number of array entries to spew when using SaveRestoreIO spewing. save_set_subdirectory cmd sv, rep save_showelapsedtime cmd sv display up-to-date elapsed play time save_watchclass cmd sv Restrict spew to entities with matching classname save_watchentity cmd sv Restrict spew to entity index say cmd sv Display player message say_team cmd sv Display player message to team sc_check_world false cheat sc_disable_culling_boxes false cheat sc_disable_procedural_layer_rendering false cheat sc_disable_shadow_fastpath false cheat sc_disable_shadow_materials false cheat sc_disable_spotlight_shadows false cheat sc_disable_world_materials false cheat sc_disableThreading false cheat sc_dump_lists false cheat sc_dumpworld cmd cheat Dump a list of the objects in a sceneworld (Usage sc_dumpworld3d cmd cheat Dump the objects in a sceneworld into a 3d geoview buffer (Usage sc_extended_stats false cheat sc_force_lod_level -1 cheat sc_force_materials_batchable false cheat sc_force_translation_in_projection false cheat If enabled, the camera's translation will be included in the projection matrix. sc_list_extradata_allocations cmd Prints out the overall extra data allocation counts sc_listworlds cmd cheat List all the active sceneworlds sc_lod_distance_scale_override -1 cheat sc_log_submits false cheat Log out display list submits from scenesystem sc_only_render_opaque false cheat sc_only_render_shadowcasters false cheat sc_override_shadow_fade_max_dist -1 cheat sc_override_shadow_fade_min_dist -1 cheat sc_reject_all_objects false cheat sc_setclassflags cmd cheat Low level command to set the flags byte associated with an object class. sc_SetClassFlags sc_showclasses cmd cheat List the object class names known by scenesystem sc_skip_traversal false cheat scene_flush cmd sv Flush all .vcds from the cache and reload from disk. scene_playvcd cmd sv, cheat Play the given VCD as an instanced scripted scene. screenmessage_show -1 cheat Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present screenshot cmd Take a screenshot script_add_debug_filter cmd sv, cheat Add a filter to the game debug overlay script_add_watch cmd sv, cheat Add a watch to the game debug overlay script_add_watch_pattern cmd sv, cheat Add a watch to the game debug overlay script_attach_debugger cmd sv, cheat Connect the vscript VM to the script debugger script_clear_watches cmd sv, cheat Clear all watches from the game debug overlay script_debug cmd sv, cheat Toggle the in-game script debug features script_dump_all cmd sv, cheat Dump the state of the VM to the console script_find cmd sv, cheat Find a key in the VM script_help cmd sv, cheat Output help for script functions script_help2 cmd sv Output help for script functions suitable for auto-completion script_reload cmd sv, cheat Reload scripts script_reload_code cmd sv, cheat Execute a vscript file, replacing existing functions with the functions in the run script script_reload_entity_code cmd sv, cheat Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts script_remove_debug_filter cmd sv, cheat Remove a filter from the game debug overlay script_remove_watch cmd sv, cheat Remove a watch from the game debug overlay script_remove_watch_pattern cmd sv, cheat Remove a watch from the game debug overlay script_resurrect_unreachable cmd sv, cheat Use the garbage collector to track down reference cycles script_trace_disable cmd sv, cheat Turn off a particular trace output by file or function name script_trace_disable_all cmd sv, cheat Turn off all trace output script_trace_disable_key cmd sv, cheat Turn off a particular trace output by table/instance script_trace_enable cmd sv, cheat Turn on a particular trace output by file or function name script_trace_enable_all cmd sv, cheat Turn on all trace output script_trace_enable_key cmd sv, cheat Turn on a particular trace output by table/instance scrubber cmd Scrub system off - not a dev build sdr cmd An old command that has been renamed to 'net_option' sensitivity 2.64322 cl, a, per_user Mouse sensitivity. server_game_time cmd sv Gives the game time in seconds (server's curtime) server_snd_cast cmd sv, cheat Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage servercfgfile server.cfg sv, release servervoice_clear cmd cl servervoice_clear servervoice_dump cmd cl servervoice_dump setang cmd sv, cheat Snap player eyes to specified pitch yaw <roll setang_exact cmd sv, cheat Snap player eyes and orientation to specified pitch yaw <roll setinfo cmd clientcmd_can_execute Adds a new user info value setmodel cmd sv, cheat Changes's player's model setpause cmd Set the pause state of the server. setpos cmd sv, cheat Move player to specified origin (must have sv_cheats). setpos_exact cmd sv, cheat Move player to an exact specified origin (must have sv_cheats). setpos_player cmd sv, cheat Move specified player to specified origin (must have sv_cheats). shake cmd sv, cheat Shake the screen. shake_stop cmd cl, cheat Stops all active screen shakes. shake_testpunch cmd cl, cheat Test a punch-style screen shake. shatterglass_break cmd sv, cheat shatterglass_cleanup true sv, cl, rep, cheat shatterglass_cleanup_max 150 sv, cl, rep, cheat shatterglass_debug false sv, cl, rep, cheat shatterglass_distort true sv, cl, rep, cheat shatterglass_edge_uv_scale 0.05 sv, cl, rep, cheat shatterglass_hit_tolerance 2 sv, cl, rep, cheat shatterglass_restore cmd sv, cheat shatterglass_shard_lifetime 15 sv, cl, rep, cheat shatterglass_subdiv_size 1.5 sv, cl, rep, cheat shatterglass_voronoi_size 15 sv, cl, rep, cheat show_loadout_toggle cmd cl, clientcmd_can_execute Toggles loadout display show_visibility_boxes false cl, cheat Enable or Disable debug display of visibility boxes showconsole cmd norecord Show the console. showtriggers cmd sv, cheat Enable or Disable showing trigger entities showtriggers_toggle cmd sv, cheat Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments silence_dsp false cheat When on, silences all DSP mixes. sk_autoaim_mode 1 sv, cl, a, rep skel_constraints_enable true rep, cheat skeleton_instance_smear_boneflags false sv, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. skill 1 sv, cl, a, rep, per_user Game skill level. slot0 cmd cl, server_can_execute slot1 cmd cl, server_can_execute slot10 cmd cl, server_can_execute slot11 cmd cl, server_can_execute slot12 cmd cl, server_can_execute slot13 cmd cl, server_can_execute slot2 cmd cl, server_can_execute slot3 cmd cl, server_can_execute slot4 cmd cl, server_can_execute slot5 cmd cl, server_can_execute slot6 cmd cl, server_can_execute slot7 cmd cl, server_can_execute slot8 cmd cl, server_can_execute slot9 cmd cl, server_can_execute snapto cmd cl snd_arrangement_start cmd cheat Starts the specified arrangement. snd_async_flush cmd Flush all unlocked async audio data snd_async_showmem cmd Show async memory stats snd_async_showmem_music cmd Show async memory stats for just non-streamed music snd_async_showmem_summary cmd Show brief async memory stats snd_autodetect_latency true a snd_break_on_start_soundevent 0 sv, cl, rep, cheat Use to debug break on any soundevent that is started matching this name snd_cast cmd cheat Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage snd_compare_soundevents cmd cheat Compare the compiled and loaded contents of 2 soundevents. snd_deathcamera_volume 0.2 cl, a, release Volume of death camera music snd_disable_mixer_duck false cheat snd_disable_mixer_solo false cheat snd_dsp_distance_max 2000 cheat snd_dsp_distance_min 20 cheat snd_duckerattacktime 0.5 a snd_duckerreleasetime 2.5 a snd_duckerthreshold 0.15 a snd_ducktovolume 0.55 a snd_envelope_rate 0.9 cheat snd_filter 0 cheat snd_foliage_db_loss 4 sv, cheat foliage dB loss per 1200 units snd_front_headphone_position cmd Specifies the position (in degrees) of the virtual front left/right headphones. snd_front_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers. snd_front_surround_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers. snd_gain 1 a snd_gain_max 1 cheat snd_gain_min 0.01 cheat snd_gamevoicevolume 1 a Game v.o. volume snd_gamevolume 1 a Game volume snd_get_physics_surface_properties cmd cheat Get physics surface properties for all the materials. snd_headphone_eq 1 cl, a, clientcmd_can_execute Select Headphone EQ Preset snd_headphone_pan_exponent cmd Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. snd_headphone_pan_radial_weight cmd Apply cos(angle) * weight before pan law snd_list 0 cheat snd_list_deferred_soundevents cmd cheat List all current deferred load soundevents snd_list_soundevents cmd cheat List all available soundevents snd_list_soundevents_by_stack cmd cheat List all available soundevents using specified stack name snd_mainmenu_music_break_time_max 0 cl, cheat Maximum amount of time to pause between playing main menu music snd_mainmenu_music_break_time_min 0 cl, cheat Minimum amount of time to pause between playing main menu music snd_mapobjective_volume 0.434693 cl, a, release Volume of map objective music snd_menumusic_volume 0.440528 cl, a, release Volume of main menu music snd_mixahead 0.001 a snd_mixer_master_dsp 1 cheat snd_mixer_master_level 1 cheat snd_music_selection 1 cl, a Tracking rotating music for players with no music packs equipped. snd_musicvolume 0 a Music volume snd_mute_losefocus true a snd_mute_mvp_music_live_players false cl, a, release If set, MVP music is muted if players from both teams are still alive. snd_mvp_volume 0.2 cl, a, release Volume of round MVP music snd_new_visualize false sv, cheat Displays soundevent name played at it's 3d position snd_occlusion_bounces 1 rep, cheat snd_occlusion_debug false sv, cl, rep, cheat snd_occlusion_min_wall_thickness 4 rep, cheat snd_occlusion_rays 4 rep, cheat snd_op_test_convar 720 cheat snd_opvar_set_point_debug false sv, cl, rep, cheat snd_othermusic_volume 0.2 cl, a, release Volume of unclassified music snd_print_activetracks cmd cheat List all active tracks snd_print_arrangements cmd cheat List all available sequence arrangments snd_print_current_mixer_mixgroup cmd Get data related to mix group matching string snd_print_samplers cmd cheat List all available samplers snd_print_sequences cmd cheat List all available midi sequences snd_rear_headphone_position cmd Specifies the position (in degrees) of the virtual rear left/right headphones. snd_rear_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers. snd_rear_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers. snd_refdb 60 cheat Reference dB at snd_refdist snd_refdist 36 cheat Reference distance for snd_refdb snd_remove_all_soundevents cmd cheat Remove all soundevents snd_remove_soundevent cmd cheat Remove the specified soundevent snd_report_verbose_error false cheat If set to 1, report more error found when playing sounds. snd_roundaction_volume 0.380879 cl, a, release Volume of round action music snd_roundend_volume 0.386714 cl, a, release Volume of round end music snd_roundstart_volume 0.410053 cl, a, release Volume of round start music snd_samplers_play_note cmd cheat Play a note from a specified sampler snd_samplers_stop_note cmd cheat Stop a note from a specified sampler snd_sequence_set_track_bpm cmd cheat Sets the tempo of the specified track snd_sequence_set_track_transpose cmd cheat Sets the transposition of the specified track snd_sequence_stop_all_tracks cmd cheat Stops all currently playing sequences snd_sequence_stop_track cmd cheat Stops the specified track snd_sequencer_show_bpm false cheat snd_sequencer_show_events false cheat snd_sequencer_show_quantize_queue false cheat snd_set_physics_surface_properties cmd cheat Set physics surface properties for materials. Usage snd_setmixer cmd cheat Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer cmd cheat Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_showclassname 0 cheat snd_showstart 0 cheat snd_side_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers. snd_sos_block_global_stack false cheat snd_sos_block_stop_global_stack true cheat snd_sos_calc_angle_debug false rep, cheat snd_sos_cl_soundevent_pause_last cmd cl Test snd_sos_cl_soundevent_start cmd cl Test snd_sos_cl_soundevent_stop_last cmd cl Test snd_sos_cl_soundevent_unpause_last cmd cl Test snd_sos_flush_operators cmd cheat Flush and re-parse the sound operator system snd_sos_get_operator_field_info cmd cheat Currently gets info for a single operator field snd_sos_ingame_debug false cheat snd_sos_list_operator_updates false cheat snd_sos_opvar_debug false cheat snd_sos_pause_soundevent cmd cheat Pause the specified soundevent in the list snd_sos_pause_system false cheat snd_sos_print_class_sizes cmd cheat Prints the sizes of relevant sos classes. snd_sos_print_field_name_strings cmd cheat Prints a list of currently cached field name strings snd_sos_print_field_references false cheat snd_sos_print_full_field_info false cheat snd_sos_print_groups cmd cheat Prints the current state of the groups system snd_sos_print_operator_stack cmd cheat Prints a master list of currently exposed variables snd_sos_print_operator_stack_opeator cmd cheat Prints an operator from a stack snd_sos_print_operator_stacks cmd cheat Prints a list of currently available stacks snd_sos_print_operators cmd cheat Prints a list of currently available operators snd_sos_print_stack_exec_list cmd cheat Prints the current stack execution list snd_sos_print_strings cmd cheat Prints a list of currently cached strings snd_sos_print_tool_properties cmd cheat Prints the current state of tool properties. snd_sos_resolve_execute_operator cmd cheat Resolve the inputs and execute one specified operator from a specified stack snd_sos_set_operator_field cmd cheat Currently sets a single float operator field snd_sos_set_operator_field_by_guid cmd cheat Currently sets a single float operator field snd_sos_show_block_debug false cheat Spew data about the list of block entries. snd_sos_show_operator_event_and_stack true cheat snd_sos_show_operator_event_filter 0 cheat snd_sos_show_operator_field_filter 0 cheat snd_sos_show_operator_init false cheat snd_sos_show_operator_not_executing true cheat snd_sos_show_operator_operator_filter 0 cheat snd_sos_show_operator_pause_entry false cheat snd_sos_show_operator_shutdown false cheat snd_sos_show_operator_stop_entry false cheat snd_sos_show_operator_updates false cheat snd_sos_show_opvar_updates false cheat snd_sos_show_opvar_updates_filter 0 cheat snd_sos_show_queuetotrack false cheat snd_sos_show_soundevent_param_overwrite false cheat snd_sos_show_soundevent_start false cheat snd_sos_soundevent_filter 0 cheat snd_sos_soundevent_profile cmd cheat Dump a record of current soundevents and profile data snd_sos_start_soundevent cmd cheat Starts a specified soundevent snd_sos_start_soundevent_at_pos cmd cheat Starts a specified soundevent at the given position snd_sos_stop_all_soundevents cmd cheat Stops all soundevents currently on the execution list snd_sos_stop_soundevent_guid cmd cheat Stops a specified soundevent snd_sos_stop_soundevent_index cmd cheat Stops a specified soundevent snd_sos_sv_soundevent_pause_last cmd sv Test snd_sos_sv_soundevent_start cmd sv Test snd_sos_sv_soundevent_stop_last cmd sv Test snd_sos_sv_soundevent_unpause_last cmd sv Test snd_sos_sv_test_gender cmd sv Test snd_sos_test_soundmessage cmd cheat test snd_sos_unpause_soundevent cmd cheat UnPause the first soundevent in the list snd_sound_areas_debug false cl, rep, cheat snd_sound_areas_debug_interval 0.2 cl, rep, cheat snd_soundevent_clear_deferred cmd cheat Clear the list of deferred soundevents for loading. snd_soundmixer_flush cmd Reload soundmixers.txt file. snd_soundmixer_list_mix_groups cmd List all mix groups to dev console. snd_soundmixer_list_mix_layers cmd List all mix layers to dev console. snd_soundmixer_list_mixers cmd List all mixers to dev console. snd_soundmixer_set_trigger_factor cmd cheat Set named mix layer / mix group, trigger amount. snd_soundmixer_setmixlayer_amount cmd cheat Set named mix layer mix amount. snd_steamaudio_ambisonics_order 1 cheat The amount of directional detail in the simulated by Steam Audio. snd_steamaudio_enable_pathing false cheat This variable is checked by soundstack to globally enabling pathing for audio processing. snd_steamaudio_export_scene cmd cheat Exports scene currently used by Steam Audio as a phononscene file. snd_steamaudio_halton_sequence cmd cheat Generate Halton Sequence for a given order and number of samples. snd_steamaudio_ir_duration 2 cheat The time delay between a sound being emitted and the last audible reflection in Steam Audio. snd_steamaudio_load_pathing_data true cheat If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case. snd_steamaudio_load_reverb_data true cheat If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated. snd_steamaudio_max_convolution_sources 4 cheat The maximum number of simultaneous sources that can be modeled by Steam Audio. snd_steamaudio_max_occlusion_samples 64 cheat The maximum number of rays that can be traced for volumetric occlusion by Steam Audio. snd_steamaudio_num_bounces 128 cheat The maximum number of times any ray can bounce when using Steam Audio. snd_steamaudio_num_diffuse_samples 2048 cheat The number of directions considered for ray bounce by Steam Audio. snd_steamaudio_num_rays 65536 cheat The number of rays to trace for reflection modeling by Steam Audio. snd_steamaudio_num_threads 2 cheat Sets the number of threads used for realtime reflection by Steam Audio. snd_steamaudio_pathing_enablevalidationvis false cheat Enable visualization for pathing validation. snd_steamaudio_pathing_enablevis false cheat Enable visualization for pathing. snd_steamaudio_probes_nearby cmd Load all the probes from a file and log the nearby probes within the radius. snd_stereo_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. snd_stereo_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law snd_surround_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. snd_surround_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law snd_tensecondwarning_volume 0.2 cl, a, release Volume of ten-second warning music snd_toolvolume 1 a Volume of sounds in tools (e.g. Hammer, SFM) snd_vmidi_flush cmd cheat Purge and reload all vmidi data and files. snd_vmix_override_mix_decay_time -1 cheat If set > 0, overrides how long the decay time is on all mix graphs (in seconds). snd_vmix_show_input_updates false cheat If set to 1, show all incoming updates to vmix inputs. snd_voipvolume 1 a Voice volume sndplaydelay cmd sound_device_override 0 a, release ID of the sound device to use soundinfo cmd Describe the current sound device with an active voice list. soundlist cmd List all known sounds. soundscape_debug false sv, cheat When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. soundscape_dumpclient cmd cl, cheat Dumps the client's soundscape data. soundscape_fadetime 3 cl, cheat Time to crossfade sound effects between soundscapes soundscape_flush cmd sv Flushes the server & client side soundscapes soundscape_radius_debug false cl, cheat Prints current volume of radius sounds soundsysteminfo cmd Describe the current sound device without an active voice list. spawn_group_activate cmd sv, cheat Activate specified spawngroup. spawn_group_list cmd sv, cheat List all spawn groups spawn_group_load cmd sv, cheat Load named spawn group. spawn_group_unload cmd sv, cheat Unload named spawn group. speaker_config -1 a spec_centerchasecam false cl, a Looks at the target player's center, instead of his eye position, in chase came mode spec_dz_group_teams true cl, release If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players spec_freeze_deathanim_time 0.8 sv, cl, rep, release The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. spec_freeze_time 2 sv, cl, rep, release Time spend frozen in observer freeze cam. spec_freeze_time_lock 1 sv, cl, rep, release Time players are prevented from skipping the freeze cam spec_freeze_traveltime 0.3 sv, cl, rep, release Time taken to zoom in to frame a target in observer freeze cam. spec_glow_decay_time 2 cl, release Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. spec_glow_full_time 1 cl, release Noisy players stay at full brightness for this long. spec_glow_silent_factor 0.6 cl, release Lurking player xray glow scaling. spec_glow_spike_factor 1.2 cl, release Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players spec_glow_spike_time 0 cl, release Time for noisy player glow 'spike' to show that they made noise very recently. spec_hide_players false cl, release, clientcmd_can_execute Toggle the visibility of scoreboard players. spec_pos cmd cl dump position and angles to the console spec_replay_autostart true cl, a Auto-start Killer Replay when available spec_replay_bot false sv, release Enable Spectator Hltv Replay when killed by bot spec_replay_enable 0 rep, release Enable Killer Replay, requires hltv server running (0 spec_replay_leadup_time 5.3438 rep, release Replay time in seconds before the highlighted event spec_replay_message_time 9.5 rep, release How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time spec_replay_on_death false rep, release When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players spec_replay_rate_base 1 rep, release Base time scale of Killer Replay.Experimental. spec_replay_rate_limit 3 rep, release Minimum allowable pause between replay requests in seconds spec_replay_round_delay 0 sv, release Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second) spec_replay_winddown_time 2 sv, release The trailing time, in seconds, of replay past the event, including fade-out spec_show_xray 1 cl, a, release If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode spec_usenumberkeys_nobinds true cl, a If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). spec_xray_dropped_defusekits false cl, release Whether to X-ray dropped defuse kits. spec_xray_dropped_unoccluded false cl, release Whether to always X-ray dropped c4 and defuse kits. spew_fonts cmd Spew information about font manager fonts splitscreen_mode 0 a +spray_menu cmd cl ss_add cmd Adds a splitscreen user. ss_remove cmd Removes a splitscreen user. startdemos cmd Play demos in demo sequence. startmovie cmd norecord Start recording movie frames. stats cmd Prints server performance variables stats_print cmd Prints out perf statistics to the console, clears perf history stats_print_gpu cmd Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename status cmd Print connection status status_json cmd Print status in JSON format steam_controller_haptics true cl, release stop cmd Finish recording demo. stopdemos cmd Stop looping demos (current demo will complete). stopsound cmd cheat stopsoundscape cmd cl, cheat Stops all soundscape processing and fades current looping sounds subclass_change cmd sv, cheat, vconsole_fuzzy Changes the subclass of the given entity. Arguments subclass_create cmd sv, cheat, vconsole_fuzzy Creates an entity of the given subclass where the player is looking. surfaceprop cmd sv, cheat Reports the surface properties at the cursor survival_check_num_possible_final_zone cmd sv print out a number of all possible final zone sv_accelerate 5.5 sv, cl, nf, rep, release sv_accelerate_debug_speed false sv, cl, nf, rep, release sv_accelerate_use_weapon_speed true sv, cl, nf, rep, release sv_air_max_horizontal_parachute_speed 240 sv, cl, rep, release sv_air_max_wishspeed 30 sv, cl, rep, release sv_air_pushaway_dist 0 sv, cl, rep, release sv_airaccelerate 12 sv, cl, nf, rep, release sv_airaccelerate_parachute 2.6 sv, cl, rep, release sv_airaccelerate_rappel 2.2 sv, cl, rep, release sv_allchat true sv, nf, release Players can receive all other players' text chat, no death restrictions sv_allow_thirdperson false sv, cl, rep, release Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set) sv_allow_votes true sv, release Allow voting? sv_alltalk false sv, nf, release Players can hear all other players' voice communication, no team restrictions sv_alternateticks false sp, release If set, server only simulates entities on even numbered ticks. sv_arms_race_vote_to_restart_disallowed_after 0 sv, rep, release Arms Race gun level after which vote to restart is disallowed sv_auto_adjust_bot_difficulty true sv, release Adjust the difficulty of bots each round based on contribution score. sv_auto_full_alltalk_during_warmup_half_end false sv, release When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match sv_autobunnyhopping true sv, cl, rep, release Players automatically re-jump while holding jump button sv_autobuyammo false sv, nf, rep, release Enable automatic ammo purchase when inside buy zones during buy periods sv_autoexec_mapname_cfg false sv, release Execute a mapname cfg file on the server automatically in custom game modes that require it. sv_banid_enabled true release Whether server supports banid command sv_bot_buy_decoy_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_flash_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_grenade_chance 33 sv, release Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) sv_bot_buy_hegrenade_weight 6 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_molotov_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bot_buy_smoke_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. sv_bots_get_easier_each_win 0 sv, release If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time. sv_bots_get_harder_after_each_wave 0 sv, release If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time sv_bounce 0 sv, cl, nf, rep, release Bounce multiplier for when physically simulated objects collide with other objects. sv_breachcharge_arm_delay 0.3 sv, release sv_breachcharge_delay_max 0.8 sv, release sv_breachcharge_delay_min 0 sv, release sv_breachcharge_distance_max 1200 sv, release sv_breachcharge_distance_min 600 sv, release sv_breachcharge_fuse_max 1 sv, release sv_breachcharge_fuse_min 0.7 sv, release sv_bumpmine_arm_delay 0.3 sv, release sv_bumpmine_detonate_delay 0.25 sv, release sv_buy_status_override -1 sv, rep, release Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody sv_chat_proximity -1 sv, cl, rep, release sv_cheats true nf, rep, release Allow cheats on server sv_clientrates cmd Show client rates. sv_clockcorrection_msecs 30 sv, release The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_cluster 0 release Data center cluster this server lives in. sv_competitive_minspec true sv, cl, nf, rep, release Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. sv_cs_dump_econ_item_stringtable cmd sv sv_cs_dump_econ_item_stringtable sv_cs_player_speed_has_hostage 200 sv, cl, rep, release sv_damage_print_enable 1 sv, cl, rep, release 0 sv_deadtalk true sv, cl, nf, rep, release Dead players can speak (voice, text) to the living sv_debug_overlays_bandwidth 65536 release Broadcast server debug overlays traffic sv_debug_overlays_broadcast false nf, cheat, release Broadcast server debug overlays sv_dev_simulate_gcdown cmd sv Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) sv_disable_immunity_alpha false sv, cl, rep, release If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] sv_disable_observer_interpolation false sv, cl, rep, release Disallow interpolating between observer targets on this server. sv_disable_radar 0 sv, cl, rep, release 0 sv_disconnected_player_data_hold_time 60 sv, cl, rep, release Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display. sv_dz_cash_bundle_size 50 sv, rep, release Size of a cash bundle sv_dz_cash_mega_bundle_size 13 sv, rep, release Size of a mega cash bundle sv_dz_contractkill_reward 10 sv, rep, release Cash bundles to award for a successful contract kill sv_dz_enable_respawn true sv, cl, rep, release sv_dz_enable_respawn_solos false sv, cl, rep, release sv_dz_exploration_payment_amount 2 sv, rep, release Number of cash bundles to award for exploring a new sector sv_dz_exploration_payment_amount_bonus 2 sv, rep, release Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade) sv_dz_force_zone false sv, cl, rep, cheat sv_dz_hostage_rescue_reward 18 sv, cl, rep, release Number of cash bundles to award for rescuing a hostage sv_dz_jointeam_allowed false sv, release Whether non-server admins are allowed to use the dz_jointeam command sv_dz_parachute_reuse true sv, rep, release sv_dz_paradrop cmd sv sv_dz_player_max_health 120 sv, release sv_dz_player_spawn_armor 0 sv, release sv_dz_player_spawn_health 120 sv, release sv_dz_reset_danger_zone cmd sv sv_dz_show_enemy_name_scope_range 800 sv, release sv_dz_squad_wipe_reward 2 sv, cl, rep, release Number of cash bundles to award for eliminating a squad sv_dz_team_count 1 sv, cl, rep, release Max players allowed per team sv_dz_warmup_tablet true sv, release sv_dz_zone_bombdrop_money_reward 15 sv, cl, rep, release How many money stacks players are rewarded each danger zone wave sv_dz_zone_bombdrop_money_reward_bonus 5 sv, cl, rep, release How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item sv_dz_zone_damage true sv, cheat, release sv_dz_zone_hex_radius 2200 sv, cl, rep, release sv_enable_alternate_baselines 1 release Allow alternate baseline system, set to 2 for debugging spew. sv_enable_delta_packing true release When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking. sv_enablebunnyhopping true sv, cl, rep, release Allow player speed to exceed maximum running speed sv_ent_showonlyhitbox -1 sv, cheat sv_ents_write_alarm 0 release Print callstack every time CNetworkGameServerBase sv_exojump_jumpbonus_forward 0.4 sv, cl, rep, release ExoJump forwards velocity bonus when duck jumping sv_exojump_jumpbonus_up 0.58 sv, cl, rep, release ExoJump upwards bonus when holding the jump button sv_exostaminajumpcost 0.04 sv, cl, rep, release Stamina penalty for jumping with exo legs sv_exostaminalandcost 0.015 sv, cl, rep, release Stamina penalty for landing with exo legs sv_extract_ammo_from_dropped_weapons false sv, cl, rep, release sv_fade_player_visibility_farz false sv, cl, rep, release sv_falldamage_exojump_multiplier 0.4 sv, cl, rep, release ExoJump fall damage multiplier sv_falldamage_scale 1 sv, cl, rep, release sv_falldamage_to_below_player_multiplier 1 sv, cl, rep, release Scale damage when distributed across two players sv_falldamage_to_below_player_ratio 0 sv, cl, rep, release Landing on a another player's head gives them this ratio of the damage. sv_force_reflections false sv, cl, rep, release sv_friction 5.2 sv, cl, nf, rep, release World friction. sv_full_alltalk false sv, cl, rep, release Any player (including Spectator team) can speak to any other player sv_fullupdate cmd Force a full update for all clients. sv_game_mode_convars cmd sv Display the values of the convars for the current game_mode. sv_game_mode_flags 0 sv, release Dedicated server game mode flags to run sv_gameinstructor_disable false sv, cl, rep, release Force all clients to disable their game instructors. sv_ggprogressive_autosniper_first true sv, release Should auto snipers go first or regular snipers? sv_ggprogressive_shotgun_last true sv, release Should auto snipers go first or regular snipers? sv_ghostcap true sv, release Shows on player join if a player has the copy tables cheat enabled. sv_grassburn false sv, cl, rep, release sv_gravity 800 sv, cl, nf, rep, release World gravity. sv_grenade_trajectory_prac_pipreview false sv, cl, rep, release Shows grenade trajectory practice picture-in-picture preview. sv_grenade_trajectory_prac_trailtime 0 sv, cl, rep, release Shows grenade trajectory practice visualization for this number of seconds. sv_grenade_trajectory_time_spectator 4 sv, cl, rep, release Length of time grenade trajectory remains visible as a spectator. sv_guardian_extra_equipment_ct 0 sv, release Extra starting equipment for CT players in guardian modes sv_guardian_extra_equipment_t 0 sv, release Extra starting equipment for Terrorist players in guardian modes sv_guardian_health_refresh_per_wave 50 sv, release Health given to survivors per wave in guardian mode. sv_guardian_heavy_all false sv, release sv_guardian_heavy_count 0 sv, release sv_guardian_max_wave_for_heavy 0 sv, release sv_guardian_min_wave_for_heavy 0 sv, release sv_guardian_refresh_ammo_for_items_on_waves 0 sv, release List of additional weapons to refill ammo on waves. sv_guardian_reset_c4_every_wave false sv, release sv_guardian_respawn_health 50 sv, release Starting health of guardian players when respawned. sv_guardian_spawn_health_ct 100 sv, release Starting health in guardian modes. sv_guardian_spawn_health_t 100 sv, release Starting health in guardian modes. sv_guardian_starting_equipment_humans 0 sv, release Extra starting equipment for human players in guardian modes sv_health_approach_enabled true sv, rep, release sv_health_approach_speed 10 sv, rep, release sv_hegrenade_damage_multiplier 1 sv, rep, release sv_hegrenade_radius_multiplier 1 sv, rep, release sv_hibernate_postgame_delay 5 release # of seconds to wait after final client leaves before hibernating. sv_hibernate_when_empty true release Puts the server into extremely low CPU usage mode when no clients connected sv_hide_roundtime_until_seconds 0 sv, cl, rep, release sv_highlight_distance 500 sv, cl, rep, release sv_highlight_duration 3.5 sv, cl, rep, release sv_holiday_mode 0 sv, cl, rep, release 0 = OFF, 1 = Halloween, 2 = Winter sv_ignoregrenaderadio false sv, release Turn off Fire in the hole messages sv_infinite_ammo 0 sv, cl, rep, cheat, release Player's active weapon will never run out of ammo sv_invites_only_mainmenu false sv, cl, rep, release If turned on, will ignore all invites when user is playing a match sv_jump_impulse 301.993 sv, cl, rep, release Initial upward velocity for player jumps; sqrt(2gravityheight). sv_jump_impulse_exojump_multiplier 1.05 sv, cl, rep, release ExoJump impulse multiplier sv_kick_ban_duration 15 sv, cl, nf, rep, release How long should a kick ban from the server should last (in minutes) sv_kick_players_with_cooldown 1 sv, rep, release (0 sv_knife_attack_extend_from_player_aabb 0 sv, cl, rep, release sv_ladder_scale_speed 0.78 sv, cl, rep, release Scale top speed on ladders sv_ladder_slack_z_mult 0.026 sv, cl, rep, cheat Difference in Z increases toward the middle of the slack ladder. sv_lagcompensationforcerestore true sv, cheat Don't test validity of a lag comp restore, just do it. sv_lan false release Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_lightquery_debug false sv, cheat sv_load_forced_client_names_file cmd sv, release Loads a file containing SteamID64 names for clients sv_load_random_client_names_file cmd sv, release Loads a file containing random name words for clients sv_log_onefile false a Log server information to only one file. sv_logbans false a Log server bans in the server logs. sv_logblocks false release If true when log when a query is blocked (can cause very large log files) sv_logecho true a Echo log information to the console. sv_logfile false a Log server information in the log file. sv_logflush false a Flush the log file to disk on each write (slow). sv_logsdir logs a Folder in the game directory where server logs will be stored. sv_mapvetopickvote_maps de_anubis,de_inferno,de_mirage,de_vertigo,de_overpass,de_nuke,de_ancient sv, release Which maps are used for map veto pick sequence sv_mapvetopickvote_phase_duration [1 12][2 25][5 sv_matchend_drops_enabled true sv, release Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented sv_matchpause_auto_5v5 false sv, cl, rep, release When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. sv_max_allowed_net_graph 1 sv, cl, nf, rep, release Determines max allowed net_graph value for clients. sv_max_queries_sec 3 release Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global 60 release Maximum queries per second to respond to from anywhere. sv_max_queries_window 30 release Window over which to average queries per second averages. sv_maxrate 0 rep, release Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed 320 sv, cl, nf, rep, release sv_maxunlag 1 sv, release Maximum lag compensation in seconds sv_maxupdaterate 60 sv, cl, rep, release Maximum updates per second that the server will allow sv_maxvelocity 3500 sv, cl, rep, release Maximum speed any ballistically moving object is allowed to attain per axis. sv_memlimit 0 cheat, release If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_metaduplication cmd cheat Check serializer meta for duplication, add verbose to command for full spew sv_min_jump_landing_sound 260 sv, cl, rep, release sv_minrate 98304 rep, release Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate 10 sv, cl, rep, release Minimum updates per second that the server will allow sv_networkvar_perfieldtracking true release Track individual field offset changes, rather than a single dirty flag for the whole entity. sv_networkvar_validate false release Validate each StateChanged against known offsets. sv_noclipaccelerate 5 sv, cl, a, nf, rep sv_noclipduringpause false sv, cl, rep, cheat If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipfriction 4 sv, cl, a, nf, rep Friction during noclip move. sv_noclipspeed 1200 sv, cl, a, nf, rep sv_outofammo_indicator false sv, cl, rep, release sv_packstats cmd release Show entity packing stats, pass 'clear' as argument to reset counts. sv_parallel_packentities 2 release Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers. sv_parallel_sendsnapshot 2 release Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers. sv_party_mode false sv, cl, rep, release Party!! sv_password 0 prot, nf, norecord, release Server password for entry into multiplayer games sv_pausable 0 release Is the server pausable. sv_pause_on_console_open false a 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause. sv_phys_debug_callback_entities false sv, cheat Print all entities that get touch callbacks. Each entity is printed only once. sv_phys_enabled true sv, cheat Enable all physics simulation sv_phys_sleep_enable true sv, cheat Enable sleeping for dynamic physics bodies. sv_phys_stop_at_collision 0 sv, cheat sv_player_parachute_velocity -200 sv, rep, release sv_prime_accounts_only false sv, release When this setting is enabled only prime users can connect to this game server. sv_pure cmd Show user data. sv_pure_kick_clients true release If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace 0 release If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pushaway_hostage_force 20000 sv, rep, cheat How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). sv_pushaway_max_hostage_force 1000 sv, rep, cheat Maximum of how hard the hostage is pushed away from physics objects. sv_pvs_max_distance 0 rep, release if set, adds a maximum range to PVS/PAS checks sv_querycache_stats cmd sv Display status of the query cache (client only) sv_radio_throttle_window 10 sv, release The number of seconds before radio command tokens refresh. sv_ragdoll_lru_debug false sv, rep, cheat sv_record_item_time_data false sv, release Turn on recording of per player item time data into the server log. sv_regeneration_force_on false sv, cheat Cheat to test regenerative health systems sv_region -1 release The region of the world to report this server in. sv_rethrow_last_grenade cmd sv, cheat Emit the last grenade thrown on the server. sv_search_key 0 release sv_search_team_key public release When initiating team search, set this key to match with known opponents team sv_server_graphic1 0 sv, cl, rep, release A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. sv_server_graphic2 0 sv, cl, rep, release A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. sv_server_verify_blood_on_player true sv, cl, rep, cheat sv_shield_bash_damage_to_nonplayer 30 sv, cl, rep, release sv_shield_bash_damage_to_players 90 sv, cl, rep, release sv_shield_explosive_damage_cap 99 sv, cl, rep, release sv_shield_explosive_damage_crouch_bonus 10 sv, cl, rep, release sv_shield_explosive_damage_mindist 30 sv, cl, rep, release sv_shield_explosive_damage_mult 4 sv, cl, rep, release sv_shield_explosive_damage_scale 0.5 sv, cl, rep, release sv_shield_hitpoints 850 sv, cl, rep, release sv_show_ragdoll_playernames false cl, rep, release sv_show_team_equipment_force_on false sv, cl, rep, release Force on if not prohibited sv_show_team_equipment_prohibit false sv, cl, nf, rep, release Determines whether +cl_show_team_equipment is prohibited. sv_show_voip_indicator_for_enemies false sv, rep, release Makes it so the voip icon is shown over enemies as well as allies when they are talking sv_showbullethits 0 sv, cl, rep, release 1=show hits and near misses, 2=show hits only sv_showhitregistration 0 sv, cl, rep, cheat Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client sv_showimpacts 0 sv, cl, rep, release Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) sv_showimpacts_penetration 0 sv, cl, rep, release Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) sv_showimpacts_time 4 sv, cl, rep, release Duration bullet impact indicators remain before disappearing sv_showtags cmd Describe current gametags. sv_shutdown cmd Sets the server to shutdown when all games have completed sv_skel_constraints_enable false rep, cheat sv_skirmish_id 0 sv, cl, rep, release Dedicated server skirmish id to run sv_skyname sky_urb01 sv, cl, a, rep Current name of the skybox texture sv_snapshot_unlimited false rep, release For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course... sv_soundscape_printdebuginfo cmd sv, cheat print soundscapes sv_spawn_afk_bomb_drop_time 15 sv, rep, release Players that have never moved since they spawned will drop the bomb after this amount of time. sv_spawn_rappel_min_duration 8 sv, rep, release sv_spawn_rappel_min_duration_with_chute 2.5 sv, rep, release sv_spec_hear 1 sv, cl, nf, rep, release Determines who spectators can hear sv_spec_use_tournament_content_standards false sv, cl, rep, release sv_specaccelerate 5 sv, cl, a, nf, rep sv_specnoclip true sv, cl, a, nf, rep sv_specspeed 1200 sv, cl, a, nf, rep sv_spewmeta cmd cheat Spew serializer meta sv_staminajumpcost 0.08 sv, cl, rep, release Stamina penalty for jumping sv_staminalandcost 0.05 sv, cl, rep, release Stamina penalty for landing sv_staminamax 80 sv, cl, rep, release Maximum stamina penalty sv_staminarecoveryrate 60 sv, cl, rep, release Rate at which stamina recovers (units/sec) sv_steamgroup 0 nf, release The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. sv_steamgroup_exclusive false release If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. sv_stopspeed 80 sv, cl, nf, rep, release Minimum stopping speed when on ground. sv_stressbots false release If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_tablet_show_path_to_nearest_resq false sv, cl, rep, release sv_tags 0 nf, release Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_talk_after_dying_time 0 sv, cl, rep, release The number of seconds a player can continue talking after dying as if they were still alive sv_talk_enemy_dead false sv, cl, rep, release Dead players can hear all dead enemy communication (voice, chat) sv_talk_enemy_living false sv, cl, rep, release Living players can hear all living enemy communication (voice, chat) sv_teamid_overhead true sv, cl, nf, rep, release Shows teamID over player's heads. 0 = off, 1 = on sv_teamid_overhead_always_prohibit false sv, cl, nf, rep, release Determines whether cl_teamid_overhead_always is prohibited. sv_teamid_overhead_maxdist 0 sv, cl, rep, release If >0, server will override cl_teamid_overhead_maxdist sv_teamid_overhead_maxdist_spec 0 sv, cl, rep, release If >0, server will override cl_teamid_overhead_maxdist_spec sv_timebetweenducks 0.4 sv, cl, rep, release Minimum time before recognizing consecutive duck key sv_tripwirefire_trace_length 180 sv, release sv_turning_inaccuracy_angle_min 4 sv, cl, rep, cheat, release sv_turning_inaccuracy_decay 0.8 sv, cl, rep, cheat, release sv_turning_inaccuracy_enabled false sv, cl, rep, cheat, release sv_unlockedchapters 1 a Highest unlocked game chapter. sv_update_animgraph_movement_in_finish true sv, cl, rep, cheat Whether we should update animgraph movement in FinishMove. sv_usercmd_queue_spew_threshold 10 sv, release Spew warning if command queue has grown above this many backlogged commands. sv_versus_screen_scene_id 0 sv, release Determines which scene is used for the versus screen. sv_visiblemaxplayers -1 release Overrides the max players reported to prospective clients sv_voice_proximity -1 sv, cl, rep, release sv_voicecodec vaudio_speex release Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable true a, nf, release sv_vote_allow_in_warmup false sv, release Allow voting during warmup? sv_vote_allow_spectators false sv, release Allow spectators to initiate votes? sv_vote_command_delay 2 sv, release How long after a vote passes until the action happens sv_vote_count_spectator_votes false sv, release Allow spectators to vote on issues? sv_vote_creation_timer 120 sv, release How often someone can individually call a vote. sv_vote_disallow_kick_on_match_point false sv, release Disallow vote kicking on the match point round. sv_vote_failure_timer 300 sv, release A vote that fails cannot be re-submitted for this long sv_vote_issue_kick_allowed true sv, nf, rep, release Can people hold votes to kick players from the server? sv_vote_issue_loadbackup_allowed true sv, nf, rep, release Can people hold votes to load match from backup? sv_vote_issue_loadbackup_spec_authoritative false sv, release When enabled, admins load match from backup without players vote sv_vote_issue_loadbackup_spec_only false sv, nf, rep, release When enabled, only admins load match from backup sv_vote_issue_loadbackup_spec_safe true sv, release When enabled, admins load match from backup in safe time of the round only sv_vote_issue_pause_match_spec_only false sv, nf, rep, release When enabled, only admins start technical pause sv_vote_issue_restart_game_allowed false sv, release Can people hold votes to restart the game? sv_vote_kick_ban_duration 15 sv, nf, rep, release How long should a kick vote ban someone from the server? (in minutes) sv_vote_quorum_ratio 0.501 sv, release The minimum ratio of players needed to vote on an issue to resolve it. sv_vote_timer_duration 15 sv, release How long to allow voting on an issue sv_vote_to_changelevel_before_match_point false sv, rep, release Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) sv_warmup_to_freezetime_delay 4 sv, cl, rep, release Delay between end of warmup and start of match. sv_watchtransmit -2 sv, release Watch NetworkStateChanged info for this entity index. sv_wateraccelerate 10 sv, cl, nf, rep, release sv_waterfriction 1 sv, cl, nf, rep, release sv_weapon_encumbrance_per_item 0.85 sv, cl, rep, release sv_weapon_encumbrance_scale 0 sv, cl, rep, release sv_weapon_require_use_grace_period 1 sv, release sv_workshop_allow_other_maps true sv, release When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection. sys_info cmd Print system information to the console sys_minidumpspewlines 2000 release Lines of crash dump console spew to keep. tablet_c4_dist_max 3000 sv, cl, rep, release tablet_c4_dist_min 400 sv, cl, rep, release teammenu cmd cl, server_can_execute Show team selection window telemetry_message cmd sv, cheat Place a message in the telemetry timeline telemetry_toggle_timespan cmd sv, cheat Starts/stops a timespan with an ever increasing name. tenfoot_match cmd cl, linked [prefix] tenfoot_pickle_dictionaries cmd cl, linked compiles daisy wheel input dictionaries to more performant form tenfoot_pickle_single_dictionary cmd cl, linked [language] compiles one daisy wheel input dictionary tenfoot_text_hotspots cmd cl, linked find text autosuggest hot spots Test_Checkpoint cmd Indicate to a test script that a checkpoint has been reached Test_CreateEntity cmd sv, cheat test_dispatcheffect cmd sv, cheat Test a clientside dispatch effect. Usage Test_EHandle cmd sv, cheat test_entity_blocker cmd sv, cheat Test command that drops an entity blocker out in front of the player. Test_ExitProcess cmd cheat Test_ExitProcess - immediately kill the process. test_list_entities cmd sv, cheat test-list entities Test_Loop cmd Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount cmd Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds cmd Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds. Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token2...> - Roll the dice and maybe run the command following the percentage chance. Test_RandomPlayerPosition cmd sv, cheat Test_StartLoop cmd Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript cmd Start a test script running.. think_limit 10 sv, cl, rep, release Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson cmd cl, cheat, execute_per_tick Switch to thirdperson camera. thirdperson_lockcamera false cl, rep, cheat thirdperson_mayamode cmd cl, cheat Switch to thirdperson Maya-like camera controls. thirdpersonshoulder cmd cl Switch to thirdperson-shoulder camera. timedemo cmd Play a demo and report performance info. timedemoquit cmd Play a demo, report performance info, and then exit timeleft cmd sv prints the time remaining in the match timeout_ct_start cmd sv timeout_terrorist_start cmd sv toggle cmd norecord Toggles specified convar value on and off. toggleconsole cmd norecord Show/hide the console. tr_do_reduce true rep, cheat tr_epsilon_t_junction 0.01 rep, cheat tr_max_acceptable_edge_length 10000 rep, cheat tr_openedge_penalty 10 rep, cheat traceattack cmd sv traceattack damage hitgroup trusted_launch 0 cl, a Trusted launch status tv_advertise_watchable false prot, nf, norecord, release GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password tv_allow_autorecording_index -1 sv, release When >=0 restricts autorecording only to the specified TV index tv_allow_camera_man_override false release Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not. tv_allow_camera_man_steamid 0 sv, release Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. tv_allow_camera_man_steamid2 0 sv, release Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. tv_allow_static_shots true sv, release Auto director uses fixed level cameras for shots tv_autorecord false release Automatically records all games as SourceTV demos. tv_autoretry true release Relay proxies retry connection after network timeout tv_broadcast false release Automatically broadcasts all games as GOTV demos through Steam. tv_broadcast1 false release Automatically broadcasts all games as GOTV[1] demos through Steam. tv_broadcast_keyframe_interval 3 release The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server tv_broadcast_keyframe_interval1 3 release The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server tv_broadcast_max_requests 20 release Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. tv_broadcast_max_requests1 20 release Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. tv_broadcast_resend cmd resend broadcast data to broadcast relay tv_broadcast_startup_resend_interval 10 release The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails) tv_broadcast_status cmd Print out broadcast status tv_broadcast_url http //localhost 8080 tv_broadcast_url1 http //localhost 8080 tv_chatgroupsize 0 release Set the default chat group size tv_chattimelimit 0.2 release Limits spectators to chat only every n seconds tv_clients cmd Shows list of connected SourceTV clients. tv_debug 0 release SourceTV debug info. tv_delay 105 sv, release SourceTV broadcast delay in seconds tv_delaymapchange true sv, release Delays map change until broadcast is complete tv_deltacache 2 release Enable delta entity bit stream cache tv_dispatchmode 1 release Dispatch clients to relay proxies tv_enable false nf, release Activates SourceTV on server. tv_enable1 false nf, release Activates SourceTV[1] on server. tv_enable_delta_frames true release Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. tv_listen_voice_indices 0 cl, user Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none tv_listen_voice_indices_h 0 cl, user High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none tv_maxclients 128 release Maximum client number on SourceTV server. tv_maxclients_relayreserved 0 release This number of relay client connections are reserved for SourceTV relays. tv_maxrate 0 release Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_mem cmd hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class) tv_msg cmd sv Send a screen message to all clients. tv_name SourceTV release SourceTV host name tv_nochat false a, user Don't receive chat messages from other SourceTV spectators tv_overridemaster false release Overrides the SourceTV master root address. tv_password 0 prot, nf, norecord, release SourceTV password for all clients tv_playcast_delay_prediction true release tv_playcast_delay_resync 0 release To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure tv_playcast_retry_timeout 12 release In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync tv_port 27020 release Host SourceTV port tv_record cmd Starts SourceTV demo recording. tv_relay cmd Connect to SourceTV server and relay broadcast. tv_relaypassword 0 prot, nf, norecord, release SourceTV password for relay proxies tv_relayradio false sv, release Relay team radio commands to TV tv_relayvoice true release Relay voice data tv_retry cmd Reconnects the SourceTV relay proxy. tv_show_allchat true sv, release tv_snapshotrate 20 rep, release Snapshots broadcast per second tv_snapshotrate1 32 release Snapshots broadcast per second, GOTV[1] tv_spectator_port_offset 0 cl, release tv_status cmd Show SourceTV server status. tv_stop cmd Stops the SourceTV broadcast. tv_stoprecord cmd Stops SourceTV demo recording. tv_time_remaining cmd sv, release Print remaining tv broadcast time tv_timeout 20 release SourceTV connection timeout in seconds. tv_title SourceTV release Set title for SourceTV spectator UI tv_transmitall false rep, release Transmit all entities (not only director view) ui_deepstats_radio_heat_figurine 0 cl, a, release ui_deepstats_radio_heat_tab 0 cl, a, release ui_deepstats_radio_heat_team 0 cl, a, release ui_deepstats_toplevel_mode 0 cl, a, release ui_inventorysettings_recently_acknowledged 0 cl, a, release ui_lobby_draft_enabled false cl, release ui_mainmenu_bkgnd_movie_94408AE3 dust2 cl, a, release Main menu background movie ui_nearbylobbies_filter3 competitive cl, a, release ui_news_last_read_link 0 cl, a, release ui_playsettings_custom_preset mg_de_dust2 cl, a, release ui_playsettings_directchallengekey SCA6R-G3PG-S23GT-VQ6Q cl, a, release ui_playsettings_flags_listen_casual 0 cl, a, release ui_playsettings_flags_listen_competitive 32 cl, a, release ui_playsettings_flags_listen_cooperative 0 cl, a, release ui_playsettings_flags_listen_deathmatch 32 cl, a, release ui_playsettings_flags_listen_scrimcomp2v2 0 cl, a, release ui_playsettings_flags_listen_skirmish 0 cl, a, release ui_playsettings_flags_listen_survival 0 cl, a, release ui_playsettings_flags_official_casual 0 cl, a, release ui_playsettings_flags_official_competitive 16 cl, a, release ui_playsettings_flags_official_cooperative 0 cl, a, release ui_playsettings_flags_official_deathmatch 32 cl, a, release ui_playsettings_flags_official_scrimcomp2v2 0 cl, a, release ui_playsettings_flags_official_skirmish 0 cl, a, release ui_playsettings_flags_official_survival 0 cl, a, release ui_playsettings_maps_listen_casual mg_de_dust2 cl, a, release ui_playsettings_maps_listen_competitive mg_de_dust2 cl, a, release ui_playsettings_maps_listen_deathmatch mg_de_dust2 cl, a, release ui_playsettings_maps_listen_scrimcomp2v2 mg_de_inferno cl, a, release ui_playsettings_maps_listen_skirmish mg_skirmish_armsrace cl, a, release ui_playsettings_maps_official_casual mg_dust247 cl, a, release ui_playsettings_maps_official_deathmatch mg_dust247 cl, a, release ui_playsettings_maps_workshop 0 cl, a, release ui_playsettings_mode_listen competitive cl, a, release ui_playsettings_mode_official_v20 competitive cl, a, release ui_playsettings_prime 1 cl, a, release ui_playsettings_survival_solo 0 cl, a, release ui_playsettings_warmup_map_name de_mirage cl, a, release ui_popup_weaponupdate_version 2303 cl, a, release ui_setting_advertiseforhire_auto 1 cl, a, release Whether users will automatically advertise for invites (0 ui_setting_advertiseforhire_auto_last /competitive cl, a, release Which game mode users last used to advertise for invites ui_show_subscription_alert 0 cl, a, release ui_show_unlock_competitive_alert 0 cl, a, release ui_steam_overlay_notification_position bottomleft cl, a Steam overlay notification position ui_steam_overlay_notification_position_horz 0 cl, a Steam overlay notification position horizontal offset ui_steam_overlay_notification_position_vert 0 cl, a Steam overlay notification position vertical offset ui_vanitysetting_loadoutslot_ct melee cl, a, release ui_vanitysetting_loadoutslot_t smg0 cl, a, release ui_vanitysetting_team ct cl, a, release unbind cmd release Unbind a key. unbindall cmd release Unbind all keys. unpause cmd Clear the pause state of the server. UpdateBinarySizes cmd Dumps the binary sizes to use for the game in loadaddress.vpc url_execute cmd cl Executes url-based commands, used for incoming commands from url-based launches when the game's already running. users cmd Show user info for players on server. vconsole_rcon_server_details 0 norecord, release, server_cant_query when non-empty allows for easy vconsole connection to the dedicated server. view_punch_decay 18 sv, cl, rep, cheat, release Decay factor exponent for view punch viewmodel_always_on false cl, cheat Force the view model to draw, even when in 3rd person viewmodel_fov 60 cl, a Viewmodel FOV viewmodel_offset_randomize false cl, cheat randomly change viewmodel offsets to visualize range viewmodel_offset_x 1 cl, a viewmodel_offset_x viewmodel_offset_y 1 cl, a viewmodel_offset_y viewmodel_offset_z -1 cl, a viewmodel_offset_z viewmodel_presetpos 1 cl, a 1 violence_ablood true a Draw alien blood violence_agibs true a Show alien gib entities violence_hblood true a Draw human blood violence_hgibs true a Show human gib entities vis_debug_currentcluster cmd Show the current cluster number vis_debug_drawcluster cmd Add cluster # to visualization, (-1) to clear vis_debug_dumpvisibleclusters cmd Show the list of visible clusters vis_debug_find_los cmd Find or clear the vis LOS to here vis_debug_lock cmd Lock vis LOS origin to current vis_debug_record_start cmd Record a path to debug vis vis_debug_record_stop cmd Record a path to debug vis vis_debug_show cmd Show/hide the vis debug visualization vis_debug_sphere cmd Draw clusters in a sphere of radius around the camera vis_debug_sunclusters cmd Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all) vis_debug_tracelos cmd Trace rays and check vis from the current camera vis_force false sv, cheat vismon_poll_frequency 0.5 sv, cheat vismon_trace_limit 12 sv, cheat vmem_dump cmd Dump memory stats to log. vmix_debug_list cmd Debug dump the list of available vmix graphs vmix_input cmd cheat Set an input mix value vmix_output cmd cheat Dump main graph control output values voice_always_sample_mic false a For systems experiencing a hang/stall when using voice chat. voice_loopback false user voice_modenable true cl, a, clientcmd_can_execute Enable/disable voice in this mod. voice_modenable_toggle cmd cl Toggle the voice_modenable convar. voice_mute cmd Mute a specific Steam user voice_player_speaking_delay_threshold 0.5 sv, cheat voice_reset_mutelist cmd Reset all mute information for all players who were ever muted. voice_scale 0.6 cl, a, release Volume of incoming VOIP voice_show_mute cmd Show whether current players are muted. voice_test_log_send false release voice_threshold 4000 cl, a voice_unmute cmd Unmute a specific Steam user, or all
to unmute all connected players.voice_vox 0 cl, a, per_user Voice chat uses a vox-style always on volume 1 a Sound volume volume_fog_clipmap_update 1 cheat volume_fog_clipmaps_enabled true cheat volume_fog_disable false cheat volume_fog_dither_scale 3 cheat volume_fog_enable_jitter true cheat volume_fog_enable_stereo true cheat volume_fog_enlarge_frusta 2 cheat volume_fog_show_volumes false cheat vphys2_friction_factor 1 cheat Change global friction factor vphys2_restitution_factor 1 cheat Change global restitution factor vprof_dump_counters cmd Dump vprof counters to the console vprof_generate_report cmd Generate a report to the console. vprof_generate_report_budget cmd Generate a report to the console based on budget group. vprof_generate_report_hierarchy cmd Generate a report to the console. vprof_off cmd Disable vprof vprof_on cmd Enable vprof vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop cmd Stop an existing remote VProf data request vprof_reset cmd Reset the stats in VProf profiler vprof_reset_peaks cmd Reset just the peak time in VProf profiler vprof_vtrace cmd Toggle whether vprof data is sent to VTrace vtune cmd Controls VTune's sampling. weapon_accuracy_forcespread 0 sv, cl, rep, release Force spread to the specified value. weapon_accuracy_nospread false sv, cl, rep, release Disable weapon inaccuracy spread weapon_accuracy_reset_on_deploy false sv, cl, rep, cheat, release On deploy, forcibly reset weapon accuracy to zero. weapon_accuracy_shotgun_spread_patterns true sv, cl, rep, release weapon_air_spread_scale 1 sv, cl, rep, release Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing weapon_auto_cleanup_time 0 sv, cl, rep, release If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. weapon_debug_spread_gap 0.67 cl, cheat, per_user weapon_debug_spread_show 0 cl, cheat, per_user Enables display of weapon accuracy; 1 weapon_max_before_cleanup 0 sv, cl, rep, release If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. weapon_near_empty_sound true sv, cl, rep, cheat weapon_reticle_knife_show true sv, cl, rep, release When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. weapon_sound_falloff_multiplier 1 sv, cl, rep, cheat, release Scaling for falloff of weapon firing sounds world_dump_loaded_worlds cmd Dump all of the worlds that we know about world_layer_list cmd List all world layers world_layer_set_visible cmd Show or hide the specified world layer writeid cmd Writes a list of permanently-banned user IDs to file. writeip cmd Save the ban list to file. writekeybindings cmd release Saves current key bindings to disk. zoom_sensitivity_ratio 1 cl, a, per_user Additional mouse sensitivity scale factor applied when FOV is zoomed in. What are commands in Counter Strike 2?
Customizing Your Gameplay Experience
Conclusion
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In this article
Why Use Console Commands in CS2?
How to Enable and Use the Console Commands
Counter-Strike 2 Commands Search
What are commands in Counter Strike 2?
Customizing Your Gameplay Experience
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